Efficient three-dimensional object representation and reconstruction using depth and texture maps

被引:11
|
作者
Lee, Jin-Sung [1 ]
Rhee, Kwang-Yeon [1 ]
Park, Sang-Young [1 ]
Kim, Seong-Dae [1 ]
机构
[1] Korea Adv Inst Sci & Technol, Sch Elect Engn & Comp Sci, Div Elect Engn, Visual Commun Lab, Taejon, South Korea
关键词
3-D image representation; 3-D reconstruction; depth map; image-based rendering;
D O I
10.1117/1.2832372
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
This paper introduces an effective representation method for 3-D shape and texture, to be called DOC/TOC ("Depth/texture on cylinder"), and a depth estimation algorithm that is appropriate to representation in an image-based rendering environment using multiview input images. In this framework, we show that this representation is also useful for object reconstruction. While previous reconstruction methods focus on the estimation of 3-D information only, we consider compactness and effectiveness of the information, and reconstruction results as well. DOC/TOC represents 3-D information on a 2-D cylinder surface by projection on that surface. The inner-boundary loss of the projection is complemented by using multiple depth values. This method is also a good starting point for mesh generation for 3-D reconstruction. Experimental results show that the proposed methods successfully represent and reconstruct the shape and texture of 3-D objects without information loss. Results of this research are applicable to other various types of intermediate surface. (C) 2008 Society of Photo-Optical Instrumentation Engineers.
引用
收藏
页数:8
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