Upper Limb Motion Simulation Algorithm for Prosthesis Prescription and Training

被引:0
|
作者
Menychtas, Dimitrios [1 ]
Carey, Stephanie L. [2 ]
Alqasemi, Redwan [2 ]
Dubey, Rajiv V. [2 ]
机构
[1] Univ S Florida, Dept Med Engn, 4202 E Fowler Ave, Tampa, FL 33612 USA
[2] Univ S Florida, Dept Mech Engn, 4202 E Fowler Ave, Tampa, FL 33612 USA
关键词
UNITED-STATES; JOINT;
D O I
10.1109/iros40897.2019.8967658
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A simulation algorithm to predict expected upper limb movements of prosthesis users performing activities of daily living (ADL) was developed. It is quite challenging to determine the right type and fit of a prosthesis and provide appropriate training to properly utilize it. The amputee care team typically uses prior experiences to provide prescription and training customized for each individual. It is also very difficult to anticipate expected and undesired compensatory motions due to reduced degrees of freedom of a prosthesis user. We have developed a tool to predict and visualize the expected upper limb movements resulting from using a prescribed prosthesis and its suitability to the needs of the amputee. It is expected to help clinicians make decisions such as the type of the prosthesis, and whether to include a wrist joint, based on the impact it will have on the rest of the joints. The main focus of this work is to use robotics-based methods to simulate human use of prostheses and identify the expected posture of the limited joints on the upper limbs. Unlike other works, this paper does not discuss the control of the prosthesis but the posture of the body. A weighted least-norm inverse kinematics algorithm was used to develop a robotics-based model of the upper limbs and torso. Motion capture data from the subjects were used to determine the weighting matrix the algorithm required. Results show that this approach provides human-like simulation of joint motions and matches the motion capture data. The algorithm uses the individual's anthropometrics and level of amputation to create a personalized kinematic model of the upper body and the joint motions during ADLs. A graphic user interface (GUI) was created to allow the clinician to input the relevant data resulting in arm movements of the prospective prosthesis user. A custom-made visualization software was developed to display an animation performing the simulated motion. It should be stressed that this work does not adjust and replay motion capture recordings, but solves the inverse kinematics of the human body.
引用
收藏
页码:6495 / 6501
页数:7
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