Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content

被引:41
|
作者
Brunner, Iris [1 ,2 ]
Skouen, Jan Sture [1 ,2 ]
Hofstad, Hakon
Assmuss, Jorg [3 ]
Becker, Frank [4 ,5 ]
Pallesen, Hanne [6 ,7 ]
Thijs, Liselot [8 ]
Verheyden, Geert [9 ]
机构
[1] Univ Bergen, Dept Global Publ Hlth & Primary Care, Kalfarveien 31, N-5018 Bergen, Norway
[2] Haukeland Hosp, Dept Phys Med & Rehabil, Bergen, Norway
[3] Haukeland Hosp, Competence Ctr Clin Res, N-5012 Bergen, Norway
[4] Sunnaas Rehabil Hosp, Res Dept, Oslo, Norway
[5] Univ Oslo, Dept Clin Med, Oslo, Norway
[6] Hammel Neurorehabil Ctr, Voldbyvej 15, DK-8450 Hammel, Denmark
[7] Univ Res Clin, Voldbyvej 15, DK-8450 Hammel, Denmark
[8] Jessa Hosp, Rehabil Campus Sint Ursula, B-3540 Herk De Stad, Belgium
[9] Katholieke Univ Leuven, Dept Rehabil Sci, Postbus 1501, B-3000 Leuven, Belgium
来源
BMC NEUROLOGY | 2016年 / 16卷
关键词
Virtual reality; Stroke; Upper limb; Neurorehabilitation; Motor function; Physical therapy; Occupational therapy; AUGMENTED EXERCISE THERAPY; UPPER EXTREMITY; MOTOR THERAPY; REHABILITATION; PLASTICITY; RECOVERY; SESSIONS; SYSTEM; TIME;
D O I
10.1186/s12883-016-0740-y
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Background: Virtual reality (VR) training is thought to improve upper limb (UL) motor function after stroke when utilizing intensive training with many repetitions. The purpose of this study was to compare intensity and content of a VR training intervention to a conventional task-oriented intervention (CT). Methods: A random sample of 50 video recordings was analyzed of patients with a broad range of UL motor impairments (mean age 61y, 22 women). Patients took part in the VIRTUES trial and were randomized to either VR or CT and stratified according to severity of paresis. A standardized scoring form was used to analyze intensity, i. e. active use of the affected UL expressed in % of total time, total active time and total duration of a training session in minutes, content of training and feedback. Two raters collected data independently. Linear regression models as well as descriptive and graphical methods were used. Results: Patients in the VR group spent significantly more time actively practicing with an activity rate of 77.6 (8.9) % than patients in the CT 67.3 (13.9) %, (p =.003). This difference was attributed to the subgroup of patients with initially severe paresis (n = 22). While in VR severely impaired patients spent 80.7 % (4.4 %) of the session time actively; they reached 60.6 (12.1) % in CT. VR and CT also differed in terms of tasks and feedback provided. Conclusion: Our results indicate that patients with severely impaired UL motor function spent more time actively in VR training, which may influence recovery. The upcoming results of the VIRTUES trial will show whether this is correlated with an increased effect of VR compared to CT.
引用
收藏
页数:7
相关论文
共 50 条
  • [1] Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content
    Iris Brunner
    Jan Sture Skouen
    Håkon Hofstad
    Jörg Aßmuss
    Frank Becker
    Hanne Pallesen
    Liselot Thijs
    Geert Verheyden
    [J]. BMC Neurology, 16
  • [2] Gait and balance training using virtual reality is more effective for improving gait and balance ability after stroke than conventional training without virtual reality
    Fung, Joyce
    [J]. JOURNAL OF PHYSIOTHERAPY, 2017, 63 (02) : 114 - 114
  • [3] Cost-analysis of virtual reality training based on the Virtual Reality for Upper Extremity in Subacute stroke (VIRTUES) trial
    Islam, M. Kamrul
    Brunner, Iris
    [J]. INTERNATIONAL JOURNAL OF TECHNOLOGY ASSESSMENT IN HEALTH CARE, 2019, 35 (05) : 373 - 378
  • [4] Virtual Reality for the Upper Limb Motor Training in Stroke: A Case Report
    Trotti, Claudio
    Menegoni, Francesco
    Baudo, Silvia
    Bigoni, Matteo
    Galli, Manuela
    Mauro, Alessandro
    [J]. ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2009, 7 : 257 - 260
  • [5] Virtual Reality for the Upper Limb Motor Training in Stroke: A Case Report
    Trotti, Claudio
    Menegoni, Francesco
    Baudo, Silvia
    Bigoni, Matteo
    Galli, Manuela
    Mauro, Alessandro
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2009, 12 (05): : 662 - 663
  • [6] Virtual Reality Training for Upper Extremity in Subacute Stroke (VIRTUES) A multicenter RCT
    Brunner, Iris
    Skouen, Jan Sture
    Hofstad, Hakon
    Assmus, Jorg
    Becker, Frank
    Sanders, Anne-Marthe
    Pallesen, Hanne
    Kristensen, Lola Qvist
    Michielsen, Marc
    Thijs, Liselot
    Verheyden, Geert
    [J]. NEUROLOGY, 2017, 89 (24) : 2413 - 2421
  • [7] Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study
    Perez-Marcos, Daniel
    Chevalley, Odile
    Schmidlin, Thomas
    Garipelli, Gangadhar
    Serino, Andrea
    Vuadens, Philippe
    Tadi, Tej
    Blanke, Olaf
    Millan, Jose D. R.
    [J]. JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2017, 14
  • [8] Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study
    Daniel Perez-Marcos
    Odile Chevalley
    Thomas Schmidlin
    Gangadhar Garipelli
    Andrea Serino
    Philippe Vuadens
    Tej Tadi
    Olaf Blanke
    José d. R. Millán
    [J]. Journal of NeuroEngineering and Rehabilitation, 14
  • [9] Patients' and Health Professionals' Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy
    Pallesen, Hanne
    Andersen, Mette Braendstrup
    Hansen, Gunhild Mo
    Lundquist, Camilla Biering
    Brunner, Iris
    [J]. REHABILITATION RESEARCH AND PRACTICE, 2018, 2018
  • [10] VIRTUAL REALITY TRAINING IN UPPER LIMB RECOVERY OF MOTOR FUNCTIONS AFTER STROKE: A RANDONISE CONTROL STUDY
    Gbiri, C. A. O.
    Tella, B. A.
    Adeyemi, O. O.
    Akinwuntan, A. E.
    [J]. INTERNATIONAL JOURNAL OF STROKE, 2016, 11 (SUPP 3) : 237 - 237