Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games

被引:4
|
作者
Miedzobrodzka, Ewa [1 ]
Konijn, Elly A. [1 ]
Krabbendam, Lydia [1 ]
机构
[1] Vrije Univ Amsterdam, Boelelaan 1105, NL-1081 HV Amsterdam, Netherlands
基金
欧洲研究理事会; 荷兰研究理事会;
关键词
violent video games; emotion recognition; inhibitory control; RESPONSE-INHIBITION; AGGRESSION; BEHAVIOR; MEDIA; BRAIN; EXPOSURE; STOP; DESENSITIZATION; EXPRESSIONS; SENSITIVITY;
D O I
10.1111/jora.12704
中图分类号
D669 [社会生活与社会问题]; C913 [社会生活与社会问题];
学科分类号
1204 ;
摘要
Developmental changes during adolescence may make youth susceptible to violent media effects. Two studies with male adolescents (N-1 = 241; N-2 = 161; aged 12-17) examined how habitual and short-term violent video gaming may affect emotion recognition and inhibitory control. We found that not habitual exposure to violent video games, but to antisocial media content predicted worse emotion recognition. Furthermore, higher habitual exposure to violent games predicted better inhibitory control over emotional stimuli in a stop signal task. However, short-term causal effects of violent gameplay on adolescents were not found. While these results do not indicate a negative impact of violent video games on young players, future research may further investigate possible effects of antisocial media content on adolescents.
引用
收藏
页码:1404 / 1420
页数:17
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