Augmented Reality-Based Simulators as Discovery Learning Tools: An Empirical Study

被引:50
|
作者
Ibanez, Maria-Blanca [1 ]
Di-Serio, Angela [2 ]
Villaran-Molina, Diego [1 ]
Delgado-Kloos, Carlos [1 ]
机构
[1] Univ Carlos III Madrid, Dept Ingn Telemat, Madrid 28911, Spain
[2] Univ Simon Bolivar, Dept Comp & Tecnol Informac, Caracas 89000, Venezuela
关键词
Augmented reality; computer simulation; learning effectiveness; mobile learning; physics education; self-regulation; COMPUTER-SIMULATIONS; SUPPORT; ENVIRONMENT; DESIGN;
D O I
10.1109/TE.2014.2379712
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in Web-based simulation environments. Learning performance factors evaluated included students' learning behavior while interacting with the system, AR-SaBEr's learning effectiveness, and students' motivation in using the AR-based simulation environment. The study suggests that AR simulators can be exploited as effective learning environments for learning the basic principles of electricity. It would, however, be necessary to consider a number of scaffolding options to improve the learning effectiveness of AR-based simulation environments when used with students who have low levels of either: 1) self-regulation skills, or 2) motivation to engage in AR-based simulation activities.
引用
收藏
页码:208 / 213
页数:6
相关论文
共 50 条
  • [1] Integrating Assessment into Augmented Reality-Based Learning Environments
    Ibanez, Maria-Blanca
    Villaran, Diego
    Delgado-Kloos, Carlos
    [J]. 15TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2015), 2015, : 218 - 222
  • [2] AREL - Augmented Reality-based enriched learning experience
    Geetha, A. V.
    Mala, T.
    [J]. ACTA IMEKO, 2022, 11 (03):
  • [3] Augmented Reality-Based Learning Systems: Personalisation Framework
    Kurilovas, Eugenijus
    Dvareckiene, Viktorija
    Jevsikova, Tatjana
    [J]. PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2016), 2016, : 391 - 398
  • [4] Gamification Opportunity in Augmented Reality-Based Learning Media: A Review
    Ramadhan, Adib Dresta
    Permanasari, Adhistya Erna
    Wibirama, Sunu
    [J]. 2022 2ND INTERNATIONAL CONFERENCE ON INTELLIGENT CYBERNETICS TECHNOLOGY & APPLICATIONS (ICICYTA), 2022, : 117 - 122
  • [5] A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning
    Jiang, Xinkai
    Mattes, Paul
    Jia, Xiaogang
    Schreiber, Nicolas
    Neumann, Gerhard
    Lioutikov, Rudolf
    [J]. PROCEEDINGS OF THE 2024 ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION, HRI 2024, 2024, : 333 - 342
  • [6] Augmented reality-based border management
    Maryam Shakeri
    Abolghasem Sadeghi-Niaraki
    Soo-Mi Choi
    [J]. Virtual Reality, 2022, 26 : 1123 - 1143
  • [7] Augmented Reality-based Exergames for Rehabilitation
    Desai, Kevin
    Bahirat, Kanchan
    Ramalingam, Sudhir
    Prabhakaran, Balakrishnan
    Annaswamy, Thiru
    Makris, Una E.
    [J]. PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON MULTIMEDIA SYSTEMS (MMSYS'16), 2016, : 232 - 241
  • [8] Augmented reality-based border management
    Shakeri, Maryam
    Sadeghi-Niaraki, Abolghasem
    Choi, Soo-Mi
    [J]. VIRTUAL REALITY, 2022, 26 (03) : 1123 - 1143
  • [9] Augmented Reality-Based English Language Learning: Importance and State of the Art
    Wedyan, Mohammad
    Falah, Jannat
    Elshaweesh, Omar
    Alfalah, Salsabeel F. M.
    Alazab, Moutaz
    [J]. ELECTRONICS, 2022, 11 (17)
  • [10] The effect of augmented reality-based serious game on traditional pattern learning
    Ye, Li
    Li, Jingyi
    Yang, Simin
    Hang, Yongxin
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2024,