Identity construction environments: Developing personal and moral values through the design of a virtual city

被引:41
|
作者
Bers, MU [1 ]
机构
[1] MIT, Media Lab, Cambridge, MA 02139 USA
关键词
D O I
10.1207/S15327809JLS1004new_1
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We live in a society where concepts of self, community, and "what is right and wrong" are constantly changing. This makes it particularly challenging for young people to construct a sense of self and to identify their most cherished values. Therefore, there is an amounting pressure in schools and society to create learning environments to explore these issues. Two research questions are at the heart of the work presented in this article: What kind of learning environment will afford opportunities for young people to naturally engage in reflection and discussion about issues of identity, in particular personal and moral values? and How can technologies have an impact on character and moral education? I propose identity construction environments (ICES) as technological tools purposefully designed with the goal of supporting young people in the exploration of these issues. I first describe the design principles that distinguish these environments from other learning technologies. I also specify the learning experiences they do afford-namely the understanding of identity as a complex construction composed by different elements, including personal and moral values. Then I present the conceptual foundations and implementation of the Zora ICE. Zora is a three dimensional multi-user virtual environment that engages learners in the design of a graphical virtual city and its social organization. I describe a summer workshop conducted with a multicultural group of teenagers using Zora. They designed a virtual city populated with objects and characters representing aspects of themselves and their values. In this participatory microcommunity those values were put to test. Finally I conclude with reflections and future work that points toward a new research agenda in the area of the learning sciences.
引用
收藏
页码:365 / 415
页数:51
相关论文
共 50 条
  • [1] The Online Construction of Personal Identity through Trust and Privacy
    Durante, Massimo
    [J]. INFORMATION, 2011, 2 (04) : 594 - 620
  • [2] Personal Values and Consumers' Ethical Beliefs: The Mediating Roles of Moral Identity and Machiavellianism
    Chowdhury, Rafi M. M. I.
    [J]. JOURNAL OF MACROMARKETING, 2020, 40 (03) : 415 - 431
  • [3] Reimagining city identity through safe and sustainable public environments
    Deniz, Deniz
    [J]. CITIES' IDENTITY THROUGH ARCHITECTURE AND ARTS, 2018, : 501 - 506
  • [4] Integrating design and construction through virtual prototyping
    Li, Heng
    Huang, Ting
    Kong, C. W.
    Guo, H. L.
    Baldwin, Andrew
    Chan, Neo
    Wong, Johnny
    [J]. AUTOMATION IN CONSTRUCTION, 2008, 17 (08) : 915 - 922
  • [5] Media construction of identity through moral panics: discourses of immigration in Slovenia
    Erjavec, K
    [J]. JOURNAL OF ETHNIC AND MIGRATION STUDIES, 2003, 29 (01) : 83 - 101
  • [6] Addressing interdisciplinary process engineering design, construction and operations through 4D virtual environments
    Cameron, Ian
    Crosthwaite, Caroline
    Shallcross, David
    Hadgraft, Roger
    Dalvean, Jo
    Maynard, Nicoleta
    Tade, Moses
    Kavanagh, John
    Lukey, Grant
    [J]. 21ST EUROPEAN SYMPOSIUM ON COMPUTER AIDED PROCESS ENGINEERING, 2011, 29 : 1145 - 1149
  • [7] Multilevel dynamics of moral identity conflict: professional and personal values in ethically-charged situations
    Carminati, Lara
    Gao Heliot, YingFei
    [J]. ETHICS & BEHAVIOR, 2023, 33 (01) : 37 - 54
  • [8] A SYSTEM FOR DEVELOPING AND EVALUATING FIRE EXTINGUISHER PLANS OF CONSTRUCTION PROJECTS IN VIRTUAL ENVIRONMENTS
    Tongthong, Tanit
    Nyimin, Thiha
    Peansupap, Vachara
    [J]. Journal of Information Technology in Construction, 2023, 28 : 200 - 219
  • [9] Developing objective metrics for training transfer through the use of virtual environments
    Wiederhold, Mark D.
    Wiederhold, Brenda K.
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2006, 9 (06): : 727 - 728
  • [10] MY IDEAL CITY (MIC): VIRTUAL ENVIRONMENTS TO DESIGN THE FUTURE TOWN
    Borgherini, M.
    Garbin, E.
    [J]. 4TH ISPRS INTERNATIONAL WORKSHOP 3D-ARCH 2011: 3D VIRTUAL RECONSTRUCTION AND VISUALIZATION OF COMPLEX ARCHITECTURES, 2011, 38-5 (W16): : 327 - 333