The use of GBL to teach mathematics in higher education

被引:28
|
作者
Naik, Nitin [1 ]
机构
[1] MoD, DSCIS, Blandford, England
关键词
GBL; game-based learning; mathematics; HE; higher education; maths game; non-digital games;
D O I
10.1080/14703297.2015.1108857
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Innovation in learning and teaching is an everyday requirement in contemporary higher education (HE), especially in challenging subjects such as mathematics. Teaching mathematics to students with limited experience of formal mathematical instruction is a good example of a demanding pedagogical undertaking where innovatory practice can help HE teachers rise to the challenge. This paper presents an innovative game-based learning approach to the teaching of basic mathematics in HE through the example of a first-year mathematics module of the BSc Computer Science course offered by the Aberystwyth University (UK). Excellent examination results and positive student feedback concerning the learning experience point to the value-addedness of this approach in HE and it is, therefore, offered here as an example of good teaching practice to be disseminated more widely in the sector.
引用
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页码:238 / 246
页数:9
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