HTTP/2 and QUIC for Virtual Worlds and the 3D Web?

被引:3
|
作者
Bakri, Hussein [1 ]
Allison, Colin [1 ]
Miller, Alan [1 ]
Oliver, Iain [1 ]
机构
[1] Univ St Andrews, Sch Comp Sci, St Andrews KY16 9SX, Fife, Scotland
关键词
HTTP/2; SPDY; QUIC; Multi-User Virtual World; Web-Based Virtual World;
D O I
10.1016/j.procs.2015.07.204
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The continuing advances in computer graphics and Internet bandwidths are supporting a gradual convergence between multi-user virtual worlds (MUVW), such as Second Life and OpenSim (SL/OS), and the nascent 3D Web. However, significant networking barriers remain to exploiting these capabilities for developing the 3D Web. These barriers include latency of content update and firewall blocking. In MUVWs the firewall and latency problems are related as the SL/OS network protocols designed over twelve years ago sought to minimise latency through the use of multiple concurrent UDP-based virtual circuits. Most firewall administrators are loathe to open up over fifty unknown UDP ports to accommodate such applications. New protocols now being deployed on the web such as SPDY, HTTP/2 and QUIC seek to reduce latency and routinely traverse firewalls. One of the key goals of the convergence between MUVWs and the 3D Web is for MUVW functionality to be provided in a standard web browser, with optional links to other autonomous virtual worlds. It follows that as an incremental step towards the 3D Web the use of these new web protocols in MUVWs should be researched. This paper details traffic management approaches in SL/OS MUVWs, clarifies 3D Web concepts and terminology, explains the functionality provided by the new web protocols, and provides a mapping which postulates how their features can be exploited for the benefit of MUVWs as part of the convergence with the 3D Web. (C) 2015 Published by Elsevier B.V.
引用
收藏
页码:242 / 251
页数:10
相关论文
共 50 条
  • [1] Virtual Worlds and the 3D Web - Time for Convergence?
    Bakri, Hussein
    Allison, Colin
    Miller, Alan
    Oliver, Iain
    [J]. IMMERSIVE LEARNING RESEARCH NETWORK, ILRN 2016, 2016, 621 : 29 - 42
  • [2] Web Censorship Measurements of HTTP/3 over QUIC
    Elmenhorst, Kathrin
    Schuetz, Bertram
    Aschenbruck, Nils
    Basso, Simone
    [J]. PROCEEDINGS OF THE 2021 ACM INTERNET MEASUREMENT CONFERENCE, IMC 2021, 2021, : 276 - 282
  • [3] 3D worlds on the Web
    Vacca, JR
    [J]. COMPUTER GRAPHICS WORLD, 1996, 19 (05) : 43 - &
  • [4] 3D Worlds on the Web
    [J]. Comput Graphics World, 5 (43):
  • [5] Virtual Worlds for 3D Visualizations
    Pirker, Johanna
    Guetla, Christian
    [J]. WORKSHOP PROCEEDINGS OF THE 11TH INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS, 2015, 19 : 265 - 272
  • [6] THE "3D WIKI": BLENDING VIRTUAL WORLDS AND WEB ARCHITECTURE FOR REMOTE COLLABORATION
    Roberts, Michael
    Ducheneaut, Nicolas
    Smith, Trevor F.
    [J]. 2010 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2010), 2010, : 1166 - 1171
  • [7] Generation 3D: Living in virtual worlds
    Macedonia, Mike
    [J]. COMPUTER, 2007, 40 (10) : 99 - 101
  • [8] Experiencing and Learning with 3D Virtual Worlds
    Benvenuti, Laura
    Hennipman, Elbert-Jan
    Oppelaar, Evert-Jan R. G.
    Van Der Veer, Gerrit C.
    Cruijsberg, R. P. M.
    Bakker, Geeske
    [J]. LEARNING AND INSTRUCTION IN THE DIGITAL AGE, 2010, : 191 - +
  • [9] 3D Virtual Worlds: The new Virtual Learning Environments
    Reis, Rosa
    Escudeiro, Paula
    Escudeiro, Nuno
    [J]. PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON E-LEARNING, 2009, : 481 - 488
  • [10] 3D virtual warehouse on the WEB
    Buffa, M
    Lafon, JC
    [J]. 2000 IEEE INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, 2000, : 479 - 484