EXPLORING USABILITY AND GRATIFICATIONS FOR VIRTUAL REALITY APPLICATIONS AT FESTIVALS

被引:10
|
作者
Dieck, M. Claudia Tom [1 ]
Dieck, Dario Tom [1 ]
Jung, Timothy [1 ]
机构
[1] Manchester Metropolitan Univ, Dept Operat Events & Hospitality Management, Manchester, Lancs, England
来源
EVENT MANAGEMENT | 2021年 / 25卷 / 06期
关键词
Virtual reality; Usability; Gratifications; Immersion; Emotions; Flow; AUGMENTED REALITY; SCIENCE FESTIVALS; USER ACCEPTANCE; PERCEIVED EASE; TECHNOLOGY; ENGAGEMENT; EXPERIENCE; MEDIA; GAMES; FLOW;
D O I
10.3727/152599521X16106577965152
中图分类号
F [经济];
学科分类号
02 ;
摘要
The digital creation of virtual environments has opened many doors for the creation of new experiences, offering the trend of ever immersive, engaging, and multisensory virtual reality (VR) experiences. However, studies on VR within the science festival context are limited. Therefore, with a focus on usability and gratifications, this study aims to explore the antecedents of the behavioral intention to use VR at science festivals. Before participating in a questionnaire, 447 users experienced a VR application and data were analyzed using structural equation modeling. Findings reveal that usability influences gratification factors, which influence users' behavioral intention to engage with science.
引用
收藏
页码:585 / 599
页数:15
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