Towards a Cashless Society: The Effects of Perceived Convenience and Security on Gamified Mobile Payment Platform Adoption

被引:14
|
作者
Lai, P. C. [1 ]
Liew, Ewilly J. Y. [2 ]
机构
[1] Univ Malaya, Kuala Lumpur, Malaysia
[2] Monash Univ Malaysia, Subang Jaya, Malaysia
关键词
mobile payment; gamification; perceived convenience; perceived security; developing country; USER ACCEPTANCE; INFORMATION-TECHNOLOGY; SERVICE CONVENIENCE; CONSUMERS; GAMIFICATION; RISK; ANTECEDENTS; PERCEPTIONS; INTENTIONS; ENGAGEMENT;
D O I
10.3127/ajis.v25i0.2809
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Integrating gamification into mobile payment platforms incentivizes people to use digital alternatives for payment and could spur user-centric, platform-mediated interactions. This study examines the relationship between perceived convenience and perceived security on individual users' intention to use a gamified mobile payment platform in Malaysia; a developing country envisioned to build a cashless society. The partial least square structural equation modeling (PLS-SEM) technique is employed on a final sample of 388 online users. The results show that perceived convenience has a strong but indirect effect on the intention to use. Perceived security has a strong and direct effect on intention to use and mediates the relationship between perceived convenience and intention to use. Furthermore, the reliability aspect of security is a top priority concern for users interested in using mobile payment. The multi-functional aspect of convenience is a top priority concern to attract users who are not interested in using mobile payment at first. The study discusses theoretical and practical implications for developing a dual strategy of 'ensuring convenience' and 'assuring security' to encourage the gamified mobile payment platform adoption in developing countries.
引用
收藏
页数:25
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