Distributed Methods for Computing Approximate Equilibria

被引:8
|
作者
Czumaj, Artur [1 ,2 ]
Deligkas, Argyrios [3 ]
Fasoulakis, Michail [1 ,2 ,5 ]
Fearnley, John [4 ]
Jurdzinski, Marcin [1 ,2 ]
Savani, Rahul [4 ]
机构
[1] Univ Warwick, Dept Comp Sci, Coventry, W Midlands, England
[2] Univ Warwick, DIMAP, Coventry, W Midlands, England
[3] Technion, Fac Ind Engn & Management, Haifa, Israel
[4] Univ Liverpool, Dept Comp Sci, Liverpool, Merseyside, England
[5] Fdn Res & Technol Hellas ICS FORTH, Inst Comp Sci, Iraklion, Greece
基金
英国工程与自然科学研究理事会;
关键词
Approximate Nash equilibria; Bimatrix games; Communication complexity; Query complexity; COMMUNICATION COMPLEXITY;
D O I
10.1007/s00453-018-0465-y
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In contrast to previous approaches that analyze the two payoff matrices at the same time (for example, by solving a single LP that combines the two players' payoffs), our algorithm first solves two independent LPs, each of which is derived from one of the two payoff matrices, and then computes an approximate Nash equilibrium using only limited communication between the players. Our method gives improved bounds on the complexity of computing approximate Nash equilibria in a number of different settings. Firstly, it gives a polynomial-time algorithm for computing approximate well supported Nash equilibria (WSNE) that always finds a 0.6528-WSNE, beating the previous best guarantee of 0.6608. Secondly, since our algorithm solves the two LPs separately, it can be applied to give an improved bound in the limited communication setting, giving a randomized expected-polynomial-time algorithm that uses poly-logarithmic communication and finds a 0.6528-WSNE, which beats the previous best known guarantee of 0.732. It can also be applied to the case of approximate Nash equilibria, where we obtain a randomized expected-polynomial-time algorithm that uses poly-logarithmic communication and always finds a 0.382-approximate Nash equilibrium, which improves the previous best guarantee of 0.438. Finally, the method can also be applied in the query complexity setting to give an algorithm that makes O(nlogn) payoff queries and always finds a 0.6528-WSNE, which improves the previous best known guarantee of 2/3.
引用
收藏
页码:1205 / 1231
页数:27
相关论文
共 50 条
  • [1] Distributed Methods for Computing Approximate Equilibria
    Artur Czumaj
    Argyrios Deligkas
    Michail Fasoulakis
    John Fearnley
    Marcin Jurdziński
    Rahul Savani
    [J]. Algorithmica, 2019, 81 : 1205 - 1231
  • [2] Computing Constrained Approximate Equilibria in Polymatrix Games
    Deligkas, Argyrios
    Fearnley, John
    Savani, Rahul
    [J]. ALGORITHMIC GAME THEORY (SAGT 2017), 2017, 10504 : 93 - 105
  • [3] Computing Approximate Nash Equilibria in Polymatrix Games
    Deligkas, Argyrios
    Fearnley, John
    Savani, Rahul
    Spirakis, Paul
    [J]. ALGORITHMICA, 2017, 77 (02) : 487 - 514
  • [4] Computing Approximate Nash Equilibria in Polymatrix Games
    Deligkas, Argyrios
    Fearnley, John
    Savani, Rahul
    Spirakis, Paul
    [J]. WEB AND INTERNET ECONOMICS, 2014, 8877 : 58 - 71
  • [5] Computing Approximate Nash Equilibria in Polymatrix Games
    Argyrios Deligkas
    John Fearnley
    Rahul Savani
    Paul Spirakis
    [J]. Algorithmica, 2017, 77 : 487 - 514
  • [6] Computing approximate Nash equilibria in network congestion games
    Feldmann, Andreas Emil
    Roeglin, Heiko
    Voecking, Berthold
    [J]. STRUCTURAL INFORMATION AND COMMUNICATION COMPLEXITY, 2008, 5058 : 209 - +
  • [7] A novel approximate method of computing extended Nash equilibria
    Juszczuk, Przemyslaw
    [J]. APPLIED SOFT COMPUTING, 2019, 76 : 682 - 696
  • [8] Computing Approximate Pure Nash Equilibria in Congestion Games
    Caragiannis, Ioannis
    Fanelli, Angelo
    Gravin, Nick
    Skopalik, Alexander
    [J]. ACM SIGECOM EXCHANGES, 2012, 11 (01) : 26 - 29
  • [9] Computing approximate Nash equilibria in network congestion games
    Feldmann, Andreas Emil
    Roeglin, Heiko
    Voecking, Berthold
    [J]. NETWORKS, 2012, 59 (04) : 380 - 386
  • [10] An approximate planning model for distributed computing networks
    Hollywood, JS
    [J]. NAVAL RESEARCH LOGISTICS, 2005, 52 (06) : 590 - 605