From the classroom to the game: applying available pedagogical guidelines in game-based learning

被引:1
|
作者
Bartolome, Pedro Santos [1 ]
Van Gerven, Tom [1 ]
机构
[1] Katholieke Univ Leuven, Proc Engn Sustainable Syst Proc, Leuven, Belgium
基金
欧盟地平线“2020”;
关键词
Game-based learning; Serious games; Active learning; STUDENT PERFORMANCE; OUTCOMES; SIMULATION; IMPACT;
D O I
10.1109/EDUCON52537.2022.9766475
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Abundant literature of game-based learning for engineering education exists, due to growing technical advances, familiarity, and previous studies showing improvements on engagement. Similarly, studies on pedagogical guidelines for traditional lectures are abundant and have been shown to improve student learning. However, literature is very limited on educational games for engineering designed using pedagogical principles. To address this issue we collect, from available guidelines validated for classroom settings, 17 guidelines that can be directly applied into pedagogical game design: these guidelines are studied, and a demonstration of their application is shown during the design of a pedagogical game for Vapor-Liquid equilibrium.
引用
收藏
页码:466 / 472
页数:7
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