Interactive Shape from Shading

被引:0
|
作者
Zeng, G [1 ]
Matsushita, Y [1 ]
Quan, L [1 ]
Shum, HY [1 ]
机构
[1] Hong Kong Univ Sci & Technol, Hong Kong, Hong Kong, Peoples R China
关键词
interaction; Shape from Shading; Fast Marching; shortest path; poisson refinement;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Shape from shading (SfS) has always been difficult for real applications due to its intrinsic ill-posedness. In this paper, we propose an interactive SfS method which efficiently uses human knowledge in order to resolve ambiguity. We propose a global solution of continuous surfaces with a few constraints of surface normals that are interactively imposed to regularize the problem. A surface is divided into local patches, and each local solution is estimated with a fast marching SfS. It is shown that the boundaries of local solutions constitute a weighted Voronoi diagram, which allows for the formation of a global solution from the local ones. Finally, we optimize this global estimation by minimizing an energy functional based on shading and smoothness priors. Reconstruction results from both synthetic and real images demonstrate the usability of the new approach for various modeling applications.
引用
收藏
页码:343 / 350
页数:8
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