Common Fate Graph Patterns In Monte Carlo Tree Search for Computer Go

被引:0
|
作者
Graf, Tobias [1 ]
Platzner, Marco [2 ]
机构
[1] Univ Paderborn, Int Grad Sch Dynam Intelligent Syst, Paderborn, Germany
[2] Univ Paderborn, Paderborn, Germany
关键词
GAME;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In Monte Carlo Tree Search often extra knowledge in form of patterns is used to guide the search and improve the playouts. Shape patterns, which are frequently used in Computer Go, do not describe tactical situations well, so that this knowledge has to be added manually. T his is a tedious process which cannot be avoided as it leads to big improvements in playing strength. T he common fate graph, which is a special graphical representation of the board, provides an alternative which handles tactical situations much better. In this paper we use the results of linear time graph kernels to extract features from the common fate graph and use them in a Bradley-Terry model to predict expert moves. We include this prediction model into the tree search and the playout part of a Go program using Monte Carlo Tree Search. T his leads to better prediction rates and an improvement in playing strength of about 190 ELO.
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页数:8
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