Development and integration of serious games with focus in the training of different cognitive abilities in elderly people to improve their quality of life

被引:3
|
作者
Badiola Bengoa, Aritz [1 ]
Badiola Martinez, Julen [1 ]
Orue Saiz, Inigo [1 ]
Mendez Zorrilla, Amaia [1 ]
机构
[1] Univ Deusto, eVida Res Grp, Bilbao, Spain
关键词
Serious Games; android; elderly; cognitive training; AAL;
D O I
10.1109/ISSPIT51521.2020.9408775
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
It is well known that each year the amount of elderly people is increasing and the life expectancy is longer in EU countries. So, obviously, it is important to include new tools in the socio-sanitary system to maintain and improve the quality of life of the target group. The objective of the proposal described in this paper is to train cognitive abilities (memory, attention, spacial processing...) to promote independent living though a set of serious games (4). These video games serve as a tool to measure partially the cognitive skills of the users and helps to train and improve them. The tests were carried out with 100 people from 3 countries in different socio-cultural contexts. The first levels of each game are played by users several times with good scores, a fact that does not occur in the higher levels that are usually abandoned. However, the subjective feedback received is very promising as they feel they are having fun.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] Developing Serious Games to Promote Cognitive Abilities for the Elderly
    Chi, Hongmei
    Agama, Edward
    Prodanoff, Zornitza Genova
    [J]. 2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2017,
  • [2] Serious Games for the Cognitive Stimulation of Elderly People
    Rodriguez-Fortiz, M. J.
    Rodriguez-Dominguez, C.
    Cano, P.
    Revelles, J.
    Rodriguez-Almendros, M. L.
    Hurtado-Torres, M., V
    Rute-Perez, S.
    [J]. 2016 IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, 2016,
  • [3] Serious Games as an Integrated Care tool to support elderly people quality of Life
    Mendez Zorrilla, Amaia
    [J]. INTERNATIONAL JOURNAL OF INTEGRATED CARE, 2021, 21
  • [4] The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis
    Abd-alrazaq, Alaa
    Alajlani, Mohannad
    Alhuwail, Dari
    Toro, Carla
    Giannicchi, Anna
    Ahmed, Arfan
    Makhlouf, Ahmed
    Househ, Mowafa
    [J]. JMIR SERIOUS GAMES, 2022, 10 (01):
  • [5] Interactive Games to Improve Quality of Life for the Elderly: Towards Integration into a WSN Monitoring System
    Lawrence, Elaine
    Sax, Christian
    Navarro, Karla Felix
    Qiao, Mu
    [J]. SECOND INTERNATIONAL CONFERENCE ON EHEALTH, TELEMEDICINE, AND SOCIAL MEDICINE: ETELEMED 2010, PROCEEDINGS, 2010, : 106 - 112
  • [6] FEASIBILITY OF SERIOUS GAMES FOR ASSESSING ATTENTIONAL ABILITIES IN PEOPLE WITH DIFFERENT EDUCATIONAL LEVEL
    Chicchi Giglioli, I. A.
    de Juan Ripoll, C.
    Llorens, R.
    Alcaniz Raya, M.
    [J]. EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 9297 - 9301
  • [7] Cognitive Abilities and Quality of Life After Cochlear Implantation in the Elderly
    Sonnet, Marie-Hortense
    Montaut-Verient, Bettina
    Niemier, Jean-Yves
    Hoen, Michel
    Ribeyre, Laurence
    Parietti-Winkler, Cecile
    [J]. OTOLOGY & NEUROTOLOGY, 2017, 38 (08) : E296 - E301
  • [8] Cognitive training may improve daily functioning in elderly people
    不详
    [J]. BMJ-BRITISH MEDICAL JOURNAL, 2007, 334 (7583): : 13 - 13
  • [9] To improve the quality of life in elderly people with fragility fractures
    Lau, P. Y.
    [J]. HONG KONG MEDICAL JOURNAL, 2016, 22 (01) : 4 - 5
  • [10] Integration of Cognitive and Physical Training in a Smart Home Environment for the Elderly People
    Konstantinidis, Evdokimos I.
    Billis, Antonis
    Hlauschek, Walter
    Panek, Paul
    Bamidis, Panagiotis D.
    [J]. MEDINFO 2010, PTS I AND II, 2010, 160 : 58 - 62