Hardware-accelerated rendering of antialiased shadows with shadow maps

被引:0
|
作者
Brabec, S [1 ]
Seidel, HP [1 ]
机构
[1] Max Planck Inst Informat, D-66123 Saarbrucken, Germany
关键词
shadow algorithms; graphics hardware; frame buffer tricks; image processing; rendering;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow map filtering, we propose a general rendering algorithm that can be used on most graphics workstations. The filtering method softens shadow boundaries by using a technique called percentage closer filtering which is commonly used in software renderers, e.g ray tracing. In this paper we describe how the software algorithm can be efficiently mapped to hardware. In order to achieve realtime or at least interactive frame rates we also propose a slightly modified shadow filtering method that saves valuable hardware resources while still achieving good image quality.
引用
收藏
页码:209 / 214
页数:4
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