Embedding game-based problem-solving phase into problem-posing system for mathematics learning

被引:135
|
作者
Chang, Kuo-En [1 ]
Wu, Lin-Jung [1 ]
Weng, Sheng-En [1 ]
Sung, Yao-Ting [2 ]
机构
[1] Natl Taiwan Normal Univ, Grad Inst Informat & Comp Educ, Taipei 10610, Taiwan
[2] Natl Taiwan Normal Univ, Dept Educ Psychol & Counseling, Taipei 10610, Taiwan
关键词
Interactive learning environments; Elementary education; Teaching/learning strategies; Applications in subject areas; PEER-ASSESSMENT; MOTIVATION; CLASSROOM; LESSONS; IMPACT;
D O I
10.1016/j.compedu.2011.10.002
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the "solving problem" phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students' problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group. (C) 2011 Elsevier Ltd. All rights reserved.
引用
收藏
页码:775 / 786
页数:12
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