Item Recommendation Using Collaborative Filtering in Mobile Social Games: A Case Study

被引:3
|
作者
Tao, Zhaojie [1 ]
Cheung, Ming [1 ]
She, James [1 ]
Lam, Ringo [2 ,3 ]
机构
[1] Hong Kong Univ Sci & Technol, HKUST NIE Social Media Lab, Hong Kong, Hong Kong, Peoples R China
[2] NxTomo Games Ltd, Hong Kong, Hong Kong, Peoples R China
[3] Tsinghua Univ, Beijing, Peoples R China
关键词
Recommendation; collaborative filtering; in-app purchases; game items; social mobile game;
D O I
10.1109/BDCloud.2014.73
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper evaluates the performance of collaborative filtering in mobile social game. The evaluation involves both user-based and item-based collaborative filtering on game items for in-app purchases, and including 4 different social information available in the game. Based on the operational data from a mobile social game, Barcode Footballer, with more than 100k users and 50k purchasing history, it is concluded that both user-based and item-based collaborative filtering have much higher precision than random recommendation, while userbased approach with friendship as similar relationship has better performance than original approach. This paper also proposes a hybrid method to improve the performance of user-based friendship approach. The results can be applied to mobile social games to recommend highly needed items to users so that the monetization can be enhanced.
引用
收藏
页码:293 / 297
页数:5
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