Contained Fluid Simulation Based on Game Engine

被引:0
|
作者
Hu, Wenfeng [1 ]
Wang, Zhe [1 ]
Fan, Xin [1 ]
机构
[1] Commun Univ China, Sch Comp Sci, Beijing, Peoples R China
关键词
fluid simulation; SPH algorithm; Unity3D; particle system; shader; SPH;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Ordinary Fluid Simulation focuses on the effects of the fluid surface, like seas, rivers and lakes, which is massive and unshakable. Few researches have devoted to simulate the phenomenon of fluid in containers, especially the behaviors of contained fluid being moved or tilted. This paper concentrates on dynamic simulation of fluid in containers. Based on Unity3D and Smoothed Particle Hydrodynamics (SPH), we proposes an interactive application, which demonstrates how to manipulate fluid in containers, such as shaking a cup of water, tilting and pouring water from one cup to another.
引用
收藏
页码:545 / 549
页数:5
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