Aliasing and scintillation reduction in real-time computer graphics

被引:2
|
作者
Sills, TG [1 ]
Williams, OM [1 ]
机构
[1] Def Sci & Technol Org, Edinburgh 5111, Australia
关键词
hardware-in-the-loop; real-time infrared scene generation; aliasing; scintillation;
D O I
10.1117/12.484859
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Aliasing is unavoidable in real-time computer image generation due to the sampling processes occurring within the graphics hardware. In particular, aliasing produces scintillation effects and significant radiometric inaccuracy when targets are rendered at long range. The zoom anti-aliasing techniques designed to alleviate the inherent aliasing problems are reviewed here. It is shown that since these rely on computational power rather than on optimal use of the extensive set of functions available within the graphics hardware they tend to be slower and more complex than necessary. A new technique based on use of the graphics hardware functions is described and compared to the earlier techniques. It is shown that the technique is faster and less complex while being similarly capable in reducing the level of aliasing.
引用
收藏
页码:247 / 258
页数:12
相关论文
共 50 条
  • [1] Aliasing and scintillation reduction in real-time computer graphics
    Sills, TG
    Williams, OM
    OPTICAL ENGINEERING, 2004, 43 (08) : 1908 - 1915
  • [2] A shadow generation in real-time computer graphics
    Ogata, M
    Dohi, Y
    PROCEEDINGS OF THE 1996 IEEE IECON - 22ND INTERNATIONAL CONFERENCE ON INDUSTRIAL ELECTRONICS, CONTROL, AND INSTRUMENTATION, VOLS 1-3, 1996, : 440 - 446
  • [3] REAL-TIME COMPUTER GRAPHICS TECHNIQUES IN GEOMETRY
    BANCHOFF, TF
    STRAUSS, CM
    NOTICES OF THE AMERICAN MATHEMATICAL SOCIETY, 1973, 20 (05): : A531 - A531
  • [4] Real-Time Computer Graphics and The Future of CAAD
    Wimmer, Michael
    ECAADE 2015: REAL TIME - EXTENDING THE REACH OF COMPUTATION, VOL 1, 2015, : 41 - 42
  • [5] Aliasing artifact reduction in spiral real-time MRI
    Tian, Ye
    Lim, Yongwan
    Zhao, Ziwei
    Byrd, Dani
    Narayanan, Shrikanth
    Nayak, Krishna S.
    MAGNETIC RESONANCE IN MEDICINE, 2021, 86 (02) : 916 - 925
  • [6] Real-time interactive performance with computer graphics and computer music
    Nagashima, Y
    ANALYSIS, DESIGN AND EVALUATION OF MAN-MACHINE SYSTEMS 1998, 1999, : 83 - 88
  • [7] Real-time temporal anti-aliasing for 3D graphics
    Meinds, K
    Stout, J
    van Overveld, K
    VISION, MODELING, AND VISUALIZATION 2003, 2003, : 337 - +
  • [8] Real-time computer graphics simulation of blockplay in early childhood
    Albin-Clark, A.
    Howard, T. L. J.
    Anderson, B.
    COMPUTERS & EDUCATION, 2011, 57 (04) : 2496 - 2504
  • [9] Human sense utilization method on real-time computer graphics
    Maehara, H
    Ohgashi, H
    Hirata, T
    HUMAN VISION AND ELECTRONIC IMAGING II, 1997, 3016 : 335 - 343
  • [10] REAL-TIME COMPUTER-GRAPHICS FROM BODY MOTION
    FISHER, S
    MARION, A
    PROCEEDINGS OF THE SOCIETY OF PHOTO-OPTICAL INSTRUMENTATION ENGINEERS, 1983, 391 : 59 - 63