Monte Carlo Tree Search in Hex

被引:77
|
作者
Arneson, Broderick [1 ]
Hayward, Ryan B. [1 ]
Henderson, Philip [1 ]
机构
[1] Univ Alberta, Dept Comp Sci, Edmonton, AB T6G 2E8, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
Artificial intelligence; computational intelligence; computational and artificial intelligence; games; Hex; TOURNAMENT;
D O I
10.1109/TCIAIG.2010.2067212
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Hex, the classic board game invented by Piet Hein in 1942 and independently by John Nash in 1948, has been a domain of AI research since Claude Shannon's seminal work in the 1950s. Until the Monte Carlo Go revolution a few years ago, the best computer Hex players used knowledge-intensive alpha-beta search. Since that time, strong Monte Carlo Hex players have appeared that are on par with the best alpha-beta Hex players. In this paper, we describe MoHex, the Monte Carlo tree search Hex player that won gold at the 2009 Computer Olympiad. Our main contributions to Monte Carlo tree search include using inferior cell analysis and connection strategy computation to prune the search tree. In particular, we run our random game simulations not on the actual game position, but on a reduced equivalent board.
引用
收藏
页码:251 / 258
页数:8
相关论文
共 50 条
  • [1] Application and Improvement of Monte Carlo Tree Search in Computer Game Hex
    Song, Peng
    Guo, Na
    [J]. 2018 5TH INTERNATIONAL SYMPOSIUM ON COMPUTER, COMMUNICATION, CONTROL AND AUTOMATION (3CA 2018), 2018, : 86 - 91
  • [2] Application of Monte Carlo Tree Optimization Algorithm on Hex Chess
    Li, Zhongzhi
    Liu, Hedan
    Wang, Yuechao
    Zuo, Jiankai
    Liu, Zeyuan
    [J]. PROCEEDINGS OF THE 32ND 2020 CHINESE CONTROL AND DECISION CONFERENCE (CCDC 2020), 2020, : 3538 - 3542
  • [3] Multiagent Monte Carlo Tree Search
    Zerbel, Nicholas
    Yliniemi, Logan
    [J]. AAMAS '19: PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS AND MULTIAGENT SYSTEMS, 2019, : 2309 - 2311
  • [4] Monte Carlo Tree Search with Metaheuristics
    Mandziuk, Jacek
    Walczak, Patryk
    [J]. ARTIFICIAL INTELLIGENCE AND SOFT COMPUTING, ICAISC 2023, PT II, 2023, 14126 : 134 - 144
  • [5] Elastic Monte Carlo Tree Search
    Xu, Linjie
    Dockhorn, Alexander
    Perez-Liebana, Diego
    [J]. IEEE TRANSACTIONS ON GAMES, 2023, 15 (04) : 527 - 537
  • [6] Monte Carlo tree search in Kriegspiel
    Ciancarini, Paolo
    Favini, Gian Piero
    [J]. ARTIFICIAL INTELLIGENCE, 2010, 174 (11) : 670 - 684
  • [7] MONTE CARLO TREE SEARCH: A TUTORIAL
    Fu, Michael C.
    [J]. 2018 WINTER SIMULATION CONFERENCE (WSC), 2018, : 222 - 236
  • [8] An Analysis of Monte Carlo Tree Search
    James, Steven
    Konidaris, George
    Rosman, Benjamin
    [J]. THIRTY-FIRST AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2017, : 3576 - 3582
  • [9] Monte Carlo Tree Search for Quoridor
    Respall, Victor Massague
    Brown, Joseph Alexander
    Aslam, Hamna
    [J]. 19TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION (GAME-ON(R) 2018), 2018, : 5 - 9
  • [10] Approximation Methods for Monte Carlo Tree Search
    Aksenov, Kirill
    Panov, Aleksandr, I
    [J]. PROCEEDINGS OF THE FOURTH INTERNATIONAL SCIENTIFIC CONFERENCE INTELLIGENT INFORMATION TECHNOLOGIES FOR INDUSTRY (IITI'19), 2020, 1156 : 68 - 74