Effective virtual patient simulators for medical communication training: A systematic review

被引:73
|
作者
Lee, Jihyun [1 ]
Kim, Hyungsin [2 ]
Kim, Kwan Hoon [3 ]
Jung, Daeun [4 ]
Jowsey, Tanisha [5 ]
Webster, Craig S. [5 ,6 ]
机构
[1] Seoul Natl Univ, Sch Dent, Dept Dent Educ, Seoul, South Korea
[2] Kookmin Univ, Grad Sch Techno Design, Smart Experience Design, Seoul, South Korea
[3] Seoul Natl Univ, Sch Dent, Dent Res Inst, 101 Daehak Ro, Seoul 03080, South Korea
[4] Florida State Univ, Educ Psychol & Learning Syst, Tallahassee, FL 32306 USA
[5] Univ Auckland, Ctr Med & Hlth Sci Educ, Auckland, New Zealand
[6] Univ Auckland, Dept Anaesthesiol, Auckland, New Zealand
基金
新加坡国家研究基金会;
关键词
HEALTH-PROFESSIONS EDUCATION; EMPATHY; SKILLS;
D O I
10.1111/medu.14152
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Context Despite the growing use of virtual patients (VPs) in medical education, few studies have explored the features and effectiveness of VP-based medical communication skills training. We undertook a systematic review to summarise the design and evaluation of VP-based medical communication skills training systems in order to identify features of successful cases. Methods Following PRISMA guidelines, we searched four databases for studies published between 2006 and 2018. Using a refined classification scheme, we extracted data on instructional design (scenario and instructional intervention), technological design (modality and interaction), and evaluation (user experience, learning effectiveness and evaluator). We assessed the quality of studies using the Medical Education Research Study Quality Instrument (MERSQI) and the QualSyst standard assessment criteria. Results A total of 14 studies were included for review. Of these, 85.7% (n = 12) were quantitative and 71.4% (n = 10) involved undergraduate students. The most common VP training scenario was history taking followed by the delivery of bad news. Diverse instructional interventions, including tutorials, learning activities, and feedback, were embedded in the VPs. The first-person perspective animated within-screen size VP was a popular technological feature. Most evaluations concerned the reality of simulation (for user experience) and skill in expressing empathy (as a learning outcome). Of the eight comparative studies, half reported significant attitude or skill improvements in the VP group. The distinct features of VPs shown to be effective were well-designed instructional interventions (eg, a pre-activity with a protocol-informed tutorial), and post-activity (eg, debrief or reflection), scaffolding and human feedback, but not system feedback. Conclusions Evidence-based VP training can enable students to gain communication skills in a safe and affordable learning environment. Elaborate technology alone cannot guarantee effective learning, but evidence-based instructional interventions can facilitate its optimal use and bring about better learning outcomes.
引用
收藏
页码:786 / 795
页数:10
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