An enhanced learning approach for increasing student engagement, motivation and learning using gamification in blended teaching

被引:0
|
作者
Rajput, Pushpendra Kumar [1 ]
Ravulakollu, Kiran Kumar [2 ]
Singhal, Shailey [3 ]
机构
[1] Univ Petr & Energy Studies UPES, Sch Comp Sci, Dept Cybernet, Dehra Dun 248007, Uttarakhand, India
[2] Univ Petr & Energy Studies UPES, Sch Comp Sci, Dehra Dun 248007, Uttarakhand, India
[3] Univ Petr & Energy Studies UPES, Sch Engn, Dept Chem, Dehra Dun 248007, Uttarakhand, India
关键词
learning; gamification; student engagement; blended teaching; COMPUTER; GAMES;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Modem education has allowed the growth of independent learning in all varieties of student communities. At times, student involvement in the learning process of a given course ceases to exist as it reaches the end. The objective of this research is to deploy gamification as a tool for increasing student engagement, motivation and thereby to observe the growth of their learning. The study explores the possibilities of dimensions in the form of game design elements. These elements an instructor can deploy in the teaching-learning process. Quantitative and qualitative analysis performed on two batches of students for successive two terms shows a significant improvement in terms of engagement, motivation and student learning.
引用
收藏
页码:17 / 36
页数:20
相关论文
共 50 条
  • [1] Integrating gamification in a blended learning entrepreneurship course: discussing student learning and achievement motivation
    Wangi, Nisaul Barokati Seliro
    Setyosari, Punaji
    Kuswandi, Dedi
    Dwiyogo, Wasis Djoko
    [J]. INTERNATIONAL JOURNAL OF INNOVATION AND LEARNING, 2021, 30 (01) : 91 - 113
  • [2] GAMIFICATION OF LEARNING AND STUDENT ENGAGEMENT
    Papazoglou, Kalliopi
    Janikian, Mari
    Paizi, Despina
    [J]. 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 2522 - 2530
  • [3] THE EFFECTS OF BLENDED LEARNING APPROACH ON STUDENT MOTIVATION FOR LEARNING PHYSICS
    Radulovic, Branka
    Dorocki, Marina
    Ninkovic, Stanislava Olic
    Stojanovic, Maja
    Adamov, Jasna
    [J]. JOURNAL OF BALTIC SCIENCE EDUCATION, 2023, 22 (01): : 73 - 82
  • [4] Student engagement and teaching presence in blended learning and emergency remote teaching
    Su, Fan
    Zou, Di
    Wang, Lixun
    Kohnke, Lucas
    [J]. JOURNAL OF COMPUTERS IN EDUCATION, 2024, 11 (02) : 445 - 470
  • [5] Student engagement and teaching presence in blended learning and emergency remote teaching
    Fan Su
    Di Zou
    Lixun Wang
    Lucas Kohnke
    [J]. Journal of Computers in Education, 2024, 11 : 445 - 470
  • [6] Increasing Student Engagement Using Asynchronous Learning
    Northey, Gavin
    Bucic, Tania
    Chylinski, Mathew
    Govind, Rahul
    [J]. JOURNAL OF MARKETING EDUCATION, 2015, 37 (03) : 171 - 180
  • [7] Blended learning and gamification applied in Biochemistry teaching
    de Souza Junior, Airton Araujo
    Viana de Andrade Souza, Giulianna Paiva
    dos Santos, Elizeu Antunes
    [J]. REVISTA DE ENSINO DE BIOQUIMICA, 2018, 16 (02): : 87 - 103
  • [8] Increasing Student Engagement With Gamification
    Cassells, Tracey
    Broin, Daire O.
    Power, Ken
    [J]. PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 770 - 773
  • [9] Improving Student Engagement in Teaching Electric Machines Through Blended Learning
    Singh, Arvind
    Rocke, Sean
    Pooransingh, Akash
    Ramlal, Craig J.
    [J]. IEEE TRANSACTIONS ON EDUCATION, 2019, 62 (04) : 297 - 304
  • [10] Incorporating meaningful gamification in a blended learning research methods class: Examining student learning, engagement, and affective outcomes
    Tan, Meng
    Hew, Khe Foon
    [J]. AUSTRALASIAN JOURNAL OF EDUCATIONAL TECHNOLOGY, 2016, 32 (05) : 19 - 34