Gamification in education: a board game approach to knowledge acquisition

被引:49
|
作者
Taspinar, Bahar [1 ]
Schmidt, Werner [1 ]
Schuhbauer, Heidi [2 ]
机构
[1] Tech Hsch Ingolstadt, Esplanade 10, D-85049 Ingolstadt, Germany
[2] Univ Appl Sci Nuremberg, Hohfederstr 40, D-90489 Nurnberg, Germany
关键词
D O I
10.1016/j.procs.2016.09.104
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Teaching students in a pleasant and successful way more and more requires the inclusion of interactive elements in the mix of didactic elements. As guessing games and quizzes always enjoy great popularity in class, we dreamt up the idea of developing a board game, based on typical gamification mechanics. Content-wise the resulting prototype game refers to Knowledge Management (KM) models, but its design is flexible so that it can be easily used for other learning contents in various settings like universities, schools or enterprise trainings. The prototype was tested and evaluated in a KM class at university. The results were promising and motivate to vary and further extent the concept. (C) 2016 Published by Elsevier B.V.
引用
收藏
页码:101 / 116
页数:16
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