A Fast and Efficient Mesh Smoothing Algorithm for 3D Graphical Models Using Cubic B-Splines

被引:1
|
作者
Roy, Rishabh [1 ]
Bodduna, Kireeti [2 ]
Kumari, Neha [1 ]
Siddavatam, Rajesh [1 ]
机构
[1] KIIT Univ, Dept Comp Sci, Sch Comp Engn, Bhubaneswar, Orissa, India
[2] IISER, Dept Phys Sci, Kolkata, India
关键词
Mesh smoothing; Spline interpolation; Mesh reconstruction; INTERPOLATION;
D O I
10.1007/978-81-322-2247-7_48
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this research effort, we propose a novel mesh smoothing algorithm using Cubic B-Splines. The basic fact that the coordinates of neighboring vertices of a mesh vary insignificantly is the underlying idea of this paper. The mesh reconstruction is performed by replacing the corrupt vertices which are responsible for the rugged topology of the mesh by interpolating the original noise-free vertices. The final reconstructed meshes were quantitatively measured using Signal to Noise ratio. The results were impressive both in quantitative and visual terms.
引用
收藏
页码:467 / 474
页数:8
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