A Video Game-Crowdsourcing Approach to Discover a Player's Strategy for Problem Solution to Housing Development

被引:0
|
作者
Silva-Galvez, Arturo [1 ]
Monroy, Raul [2 ]
Ramirez-Marquez, Jose E. [3 ]
Zhang, Chi [4 ]
机构
[1] Tecnol Monterrey, Sch Engn & Sci, Monterrey 64849, Mexico
[2] Tecnol Monterrey, Sch Engn & Sci, Mexico City 52926, DF, Mexico
[3] Stevens Inst Technol, Enterprise Sci & Engn Div, Sch Syst & Enterprises, Hoboken, NJ 07030 USA
[4] Beijing Univ Technol, Sch Econ & Management, Beijing 100124, Peoples R China
来源
IEEE ACCESS | 2021年 / 9卷
关键词
Games; Crowdsourcing; Task analysis; Pattern matching; Neurons; Big Data; Training; strategy; video game; housing development problem (HDP); PACKING; ALGORITHMS; SHORTAGE;
D O I
10.1109/ACCESS.2021.3103930
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The Video game-Crowdsourcing model to recollect data motivates people to participate by entertaining them. Research showed that the solutions players make in this model are competitive against experts in the area. Yet, the studies in the area focus on mimicking people's behavior, including their mistakes. Therefore, we use a Video game-Crowdsourcing to model a problem of interest to find strategies for it. To describe matches from the video game we created, we designed a representation that simplifies the discovery of strategies. Our experimentation compares high score matches against low score ones to find the best behaviors. We played 13 matches employing a known strategy for the problem to validate the methodology. Then, we applied the methodology to matches from players. The results suggest that extracting sub-sequences is a process to find strategies and that we can use them to design algorithms to improve current algorithmic solutions for that problem.
引用
收藏
页码:114870 / 114883
页数:14
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