Novel approaches for treating Internet Gaming Disorder: A review of technology-based interventions

被引:14
|
作者
Gorowska, Monika [1 ,2 ]
Tokarska, Klaudia [3 ,4 ]
Zhou, XinYu [1 ,4 ]
Gola, Mateusz Kazimierz [5 ,6 ]
Li, Yonghui [1 ,2 ]
机构
[1] Chinese Acad Sci, Inst Psychol, Key Lab Mental Hlth, Beijing, Peoples R China
[2] Univ Chinese Acad Sci, Dept Psychol, Beijing, Peoples R China
[3] Aarhus Univ, Aarhus, Denmark
[4] Univ Chinese Acad Sci, Sino Danish Coll, Beijing, Peoples R China
[5] Univ Calif San Diego, Swartz Ctr Computat Neurosci, Inst Neural Computat, San Diego, CA USA
[6] Polish Acad Sci, Inst Psychol, Warsaw, Poland
基金
中国国家自然科学基金;
关键词
Internet Gaming Disorder; Gaming addiction; Treatment; Technology-based interventions; ONLINE GAME PLAY; VIDEO-GAME; VIRTUAL-REALITY; BEHAVIORAL ADDICTIONS; PSYCHIATRIC-SYMPTOMS; GENDER-DIFFERENCES; COLLEGE-STUDENTS; BRAIN ACTIVITY; YOUNG-PEOPLE; SELF-CONTROL;
D O I
10.1016/j.comppsych.2022.152312
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Internet Gaming Disorder (IGD) has become a significant issue in mental healthcare over the past decades as the number of people engaging in excessive and unhealthy gaming increases with each year. Despite its inclusion in the 5th Edition of Diagnostic Statistical Manual and the development of a number of treatment methods that have been designed and tested for IGD, treatment remains a challenge. This review attempts to give an overview of the current state of IGD and its treatment with a specific focus on the potential of technology-based solutions, such as web-based programs, mobile applications, and virtual reality. The review also highlights the need for additional work in the area of treatment development for IGD and the preliminary evidence for the usefulness and importance of technology-based treatment methods which offer unique advantages, such as accessibility, scalability, and cost-effectiveness, over other existing treatment options.
引用
收藏
页数:11
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