Scanline-based rendering of 2D vector graphics

被引:1
|
作者
Seo, Sang-Woo [1 ]
Shen, Yong-Luo [1 ,2 ]
Kim, Kwan-Young [3 ]
Oh, Hyeong-Cheol [4 ]
机构
[1] Korea Univ, Grad Sch, Dept Elec & Info Eng, Seoul 136701, South Korea
[2] China Univ Geosci, Fac Mech & Elec Info, Wuhan 430074, Peoples R China
[3] Adv Digital Chips, R&D Ctr, Seoul 135280, South Korea
[4] Korea Univ SeJong, Coll Sci & Tech, Chungnam 339700, South Korea
来源
IEICE ELECTRONICS EXPRESS | 2011年 / 8卷 / 11期
关键词
vector graphics; rendering; hardware accelerator; memory access; ACCELERATOR;
D O I
10.1587/elex.8.788
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
External memory access exacts considerable timing and energy burdens from portable devices. However, most hardware accelerators for rendering two-dimensional (2D) vector graphics draw images in a path-based (path-by-path) manner, which frequently causes excessive external memory traffic. This paper proposes a scanline-based method for rendering 2D vector graphics in portable devices. The proposed method processes all paths spanning a scanline at a time, enabling the use of a scanline-sized internal frame buffer (FB). Using the internal FB, the accelerator can avoid repeated accesses to the external FB and reduce external memory access considerably for images in which many objects overlap with one another.
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页码:788 / 794
页数:7
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