Exploring immersive learning technology as learning tools in experiential learning for architecture design education

被引:4
|
作者
Ummihusna, Annisa [1 ]
Zairul, Mohd [1 ,2 ]
机构
[1] Univ Putra Malaysia, Dept Architecture, Fac Design & Architecture, Serdang, Malaysia
[2] Univ Putra Malaysia, Inst Social Sci Studies, Seri Kembangan, Malaysia
关键词
Experiential learning; Architecture education; Immersive learning technology; Higher education; Virtual reality;
D O I
10.1108/OHI-01-2022-0020
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Purpose Formal architecture curriculum necessitates students to observe their architectural experience and environment, which cannot be comprehended entirely in a classroom alone. However, complications in handling site visits and the Covid-19 pandemic can affect their overall learning experience. This study seeks to uncover (1) how a learning tool can be designed to actively enrich novice designers' personal spatial understanding and (2) how will the experiential learning (EL) with immersive learning technology (ILT) replace the actual concrete experience (CE) in enriching the novice designers' personal spatial experience during the architecture design process. Design/methodology/approach The current research focuses on novice designers (first-year architecture students) who seem to lack personal spatial experience. Findings from a personal spatial experience survey (PSES) conducted in the earlier stage of the research established that each learner had had a different level of spatial experience, which affected their approach in the design process. A learning tool called Architectural Spatial Experience Simulation (ASES) was designed, developed, implemented and evaluated with an experiential learning model (ELM) framework. Findings The findings suggest that the use of ASES in the ELM significantly increased the learners' spatial experience. However, the simulation and framework demonstrated a different effect on the participants' spatial experience, particularly on learners with minimal spatial experience. Originality/value This study benefits the architecture learning process by providing a tool and a framework to remedy the emerging issue concerning novice designers. The finding contributes to the body of knowledge by expanding the application of EL theory in architecture education.
引用
收藏
页码:605 / 619
页数:15
相关论文
共 50 条
  • [1] Immersive virtual reality in experiential learning for architecture design education: an action research
    Ummihusna, Annisa
    Zairul, Mohd
    Ab Jalil, Habibah
    Sulaiman, Puteri Suhaiza
    JOURNAL OF APPLIED RESEARCH IN HIGHER EDUCATION, 2024,
  • [2] AR Experiential Learning System Architecture Design and Key Technology
    Yu, Riji
    Jiang, Shuai
    Cai, Min
    2016 5TH INTERNATIONAL CONFERENCE ON EDUCATION AND EDUCATION MANAGEMENT (EEM 2016), 2016, 92 : 383 - 387
  • [3] Immersive Learning Design for Technology Education: A Soft Systems Methodology
    Wu, C. H.
    Tang, Y. M.
    Tsang, Y. P.
    Chau, K. Y.
    FRONTIERS IN PSYCHOLOGY, 2021, 12
  • [5] An immersive, comparative approach to experiential learning in food studies education
    Nadine Lehrer
    Agriculture and Human Values, 2024, 41 : 61 - 73
  • [6] Experiential learning through constructive learning tools
    Kommers, P.
    2003, Int. Assoc. of Science and Technology for Development (25)
  • [7] Investigating immersive learning technology intervention in architecture education: a systematic literature review
    Ummihusna, Annisa
    Zairul, Mohd
    JOURNAL OF APPLIED RESEARCH IN HIGHER EDUCATION, 2022, 14 (01) : 264 - 281
  • [8] An empirical study on immersive technology in synchronous hybrid learning in design education
    Kee, Tris
    Zhang, Hao
    King, Ronnel B.
    INTERNATIONAL JOURNAL OF TECHNOLOGY AND DESIGN EDUCATION, 2024, 34 (03) : 1243 - 1273
  • [9] Experiential Learning Through Immersive XR: Cybersecurity Education for Critical Infrastructures
    Lee, Anthony
    King, Kenneth
    Gracanin, Denis
    Azab, Mohamed
    HCI FOR CYBERSECURITY, PRIVACY AND TRUST, PT II, HCI-CPT 2024, 2024, 14729 : 56 - 69
  • [10] E-Learning as computer games: Designing immersive and experiential learning
    Siang, AC
    Rao, GSVRK
    ADVANCES IN MULTIMEDIA INFORMATION PROCESSING - PCM 2004, PT 2, PROCEEDINGS, 2004, 3332 : 633 - 640