On the simulation of hand-held cameras in light field rendering

被引:0
|
作者
Guindy, Mary [1 ,2 ]
Barsi, Attila [2 ]
Kara, Peter Andras [3 ]
Balogh, Tibor [1 ]
Simon, Aniko [4 ]
机构
[1] Holografika, Budapest, Hungary
[2] Pazmany Peter Catholic Univ, Budapest, Hungary
[3] Budapest Univ Technol & Econ, Budapest, Hungary
[4] Sigma Technol, Budapest, Hungary
来源
关键词
Light field; hand-held cameras; camera motion; camera motion path; 3D rendering;
D O I
10.1117/12.2589129
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Camera motions are essential to numerous fields of arts and science, such as cinematography, video games, 3D simulations and many more. Some of these applications rely on physical cameras, while others use virtual cameras. Despite the efficiency of virtual cameras, their motion misses some of the subtle details of real camera movements. Since hand-held camera motion accounts for the noise factor produced by hand tremors and muscle fatigue, the resulting output is more realistic than what virtual cameras produce in general. Much research has been done to produce simulations for realistic hand-held cameras; however, implementing these techniques for light field rendering has not been investigated yet. Among the different solutions to produce realistic hand-held camera motions, databases could be set up by collecting data from real hand-held cameras, although this method requires extensive data to be recorded from different hand-held cameras in order to produce reliable results. In addition to generating databases for hand-held camera simulation, jitter could be used. Since hand tremors and muscle fatigue result in adding slight details to the camera motion paths, jitter models could be used to simulate deviations. A camera motion path is defined by a set of curve functions, which could be taken into account when adding noise models to produce the hand-held camera effect. In addition to the defined camera motion path, camera orientation, location, speed and acceleration can be also considered when adding jitter. For example, if the camera accelerates, jitter shall increase accordingly. Even though the work on hand-held camera simulation techniques is an ongoing research and valid solutions are already available, applying those techniques to light field visualization have not been performed yet. Contrary to rendering light fields from physical camera arrays, virtual scenes can be rendered for each ray of the display's light field. Rendering can be performed with both ray tracing and rasterization techniques. Both of these techniques involve camera (region of interest) placement and, therefore, they allow us to perform camera motion simulations. Rendering in such a manner also eliminates all sampling and conversion artifacts, thus making it more suitable for the evaluation of visual comfort. In this paper, we introduce the scientific considerations regarding our on-going long-term work on the simulation of hand-held camera motions for light field displays by means of jitter. The technical discussion covers every aspect of the procedure, from research goal and measurement utilities to visualization and quality assessment.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] ENHANCED DEPTH ESTIMATION FOR HAND-HELD LIGHT FIELD CAMERAS
    Qin, Yanwen
    Jin, Xin
    Chen, Yanqin
    Dai, Qionghai
    [J]. 2017 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING (ICASSP), 2017, : 2032 - 2036
  • [2] Parallax Tolerant Light Field Stitching for Hand-Held Plenoptic Cameras
    Jin, Xin
    Wang, Pei
    Dai, Qionghai
    [J]. IEEE TRANSACTIONS ON IMAGE PROCESSING, 2020, 29 : 1929 - 1943
  • [3] DEPTH ESTIMATION FOR HAND-HELD LIGHT FIELD CAMERAS UNDER LOW LIGHT CONDITIONS
    Chen, Min-Hung
    Chiang, Ching-Fan
    Lu, Yi-Chang
    [J]. 2014 INTERNATIONAL CONFERENCE ON 3D IMAGING (IC3D), 2014,
  • [4] HAND-HELD FUNDUS CAMERAS
    YOUNGSON, RM
    [J]. AMERICAN JOURNAL OF OPHTHALMOLOGY, 1981, 91 (03) : 414 - 414
  • [5] Text selection by structured light marking for hand-held cameras
    Bertucci, E
    Pilu, M
    Mirmehdi, M
    [J]. SEVENTH INTERNATIONAL CONFERENCE ON DOCUMENT ANALYSIS AND RECOGNITION, VOLS I AND II, PROCEEDINGS, 2003, : 555 - 559
  • [6] PHILOSOPHY OF FERNSEH HAND-HELD COLOR CAMERAS
    SCHNEIDER, HD
    [J]. JOURNAL OF THE SMPTE-SOCIETY OF MOTION PICTURE AND TELEVISION ENGINEERS, 1974, 83 (12): : 976 - 976
  • [7] Deep Video Deblurring for Hand-held Cameras
    Su, Shuochen
    Delbracio, Mauricio
    Wang, Jue
    Sapiro, Guillermo
    Heidrich, Wolfgang
    Wang, Oliver
    [J]. 30TH IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2017), 2017, : 237 - 246
  • [8] Panoramic Light Field From Hand-Held Video and Its Sampling for Real-Time Rendering
    Zhao, Qiang
    Dai, Feng
    Lv, Jing
    Ma, Yike
    Zhang, Yongdong
    [J]. IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, 2020, 30 (04) : 1011 - 1021
  • [9] Mask Design for Pinhole-Array-Based Hand-Held Light Field Cameras with Applications in Depth Estimation
    Chang, Che-Wei
    Chen, Min-Hung
    Chen, Kuan-Chang
    Yeh, Chi-Ming
    Lu, Yi-Chang
    [J]. 2016 ASIA-PACIFIC SIGNAL AND INFORMATION PROCESSING ASSOCIATION ANNUAL SUMMIT AND CONFERENCE (APSIPA), 2016,
  • [10] Multi-exposure photomontage with hand-held cameras
    Li, Ru
    Liu, Shuaicheng
    Liu, Guanghui
    Sun, Tiecheng
    Guo, Jishun
    [J]. COMPUTER VISION AND IMAGE UNDERSTANDING, 2020, 193