A Closed-loop Brain Computer Interface to a Virtual Reality Avatar: Gait Adaptation to Visual Kinematic Perturbations

被引:0
|
作者
Trieu Phat Luu [1 ]
He, Yongtian [1 ]
Brown, Samuel [1 ]
Nakagome, Sho [1 ]
Contreras-Vidal, Jose L. [1 ]
机构
[1] Univ Houston, Dept Elect & Comp Engn, Houston, TX 77004 USA
关键词
Brain machine interlace; visuomator adaptation; virtual environment; gait adaptation; TREADMILL EXERCISE; CHRONIC STROKE; WALKING; REHABILITATION; INDIVIDUALS; PARAMETERS;
D O I
暂无
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
The control of human bipedal locomotion is of great interest to the field of lower-body brain computer interfaces (BCIs) for rehabilitation of gait. While the feasibility of a closed-loop BCI system for the control of a lower body exoskeleton has been recently shown, multi-day closed-loop neural decoding of human gait in a virtual reality (BCI-VR) environment has yet to be demonstrated. In this study, we propose a real-time closed-loop BCI that decodes lower limb joint angles from scalp electroencephalography (EEC) during treadmill walking to control the walking movements of a virtual avatar. Moreover, virtual kinematic perturbations resulting in asymmetric walking gait patterns of the avatar were also introduced to investigate gait adaptation using the closed-loop BCI-VR system over a period of eight days. Our results demonstrate the feasibility of using a closed-loop BCI to learn to control a walking avatar under normal and altered visuomotor perturbations, which involved cortical adaptations. These findings have implications for the development of BCI-VR systems for gait rehabilitation after stroke and for understanding cortical plasticity induced by a closed-loop BCI system.
引用
收藏
页码:30 / 37
页数:8
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