The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders

被引:38
|
作者
Shams, Tahireh A. [1 ,2 ]
Foussias, George [3 ,4 ,5 ]
Zawadzki, John A. [4 ,5 ]
Marshe, Victoria S. [1 ,4 ,5 ]
Siddiqui, Ishraq [4 ,5 ]
Mueller, Daniel J. [1 ,3 ,4 ,5 ]
Wong, Albert H. C. [4 ,5 ]
机构
[1] Pharmacogenet Res Clin, Ctr Addict & Mental Hlth, Toronto, ON, Canada
[2] Ryerson Univ, Dept Sci, Toronto, ON, Canada
[3] Univ Toronto, Dept Psychiat, Toronto, ON, Canada
[4] Univ Toronto, Inst Med Sci, Toronto, ON, Canada
[5] Ctr Addict & Mental Hlth, Campbell Family Mental Hlth Res Inst, Toronto, ON M5T 1R8, Canada
关键词
Video game; Computer game; Virtual reality; Cognition; Psychiatry; Treatment; Rehabilitation; MRI; Brain structural imaging; Plasticity; RANDOMIZED CLINICAL-TRIAL; REALITY EXPOSURE THERAPY; OLDER-ADULTS; REHABILITATION; PERFORMANCE; CHILDREN; SCHIZOPHRENIA; PLASTICITY; NAVIGATION; BENEFITS;
D O I
10.1007/s11920-015-0609-6
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Video games are now a ubiquitous form of entertainment that has occasionally attracted negative attention. Video games have also been used to test cognitive function, as therapeutic interventions for neuropsychiatric disorders, and to explore mechanisms of experience-dependent structural brain changes. Here, we review current research on video games published from January 2011 to April 2014 with a focus on studies relating to mental health, cognition, and brain imaging. Overall, there is evidence that specific types of video games can alter brain structure or improve certain aspects of cognitive functioning. Video games can also be useful as neuropsychological assessment tools. While research in this area is still at a very early stage, there are interesting results that encourage further work in this field, and hold promise for utilizing this technology as a powerful therapeutic and experimental tool.
引用
收藏
页数:15
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