Experiences in Developing and Testing BBC Micro:bit Games in a K-12 Coding Club during the COVID-19 Pandemic

被引:0
|
作者
Garcia-Ruiz, Miguel A. [1 ]
Alvarez-Cardenas, Omar [2 ]
Iniguez-Carrillo, Adriana L. [3 ]
机构
[1] Algoma Univ, Sch Comp Sci & Technol, Sault Ste Marie, ON, Canada
[2] Univ Colima, Sch Telemat, Colima, Mexico
[3] Innovat Univ Guadalajara, Dept Comp Sci & Technol, Ciudad Guzman, Mexico
关键词
serious games; physical computing; Micro:bit; microcontroller board; visual coding; testing; COVID-19;
D O I
10.1109/ICISFALL51598.2021.9627364
中图分类号
学科分类号
摘要
The COVID-19 pandemic has changed the traditional teaching and learning process, moving students' educational hands-on activities carried out in the classroom to home activities that include the use of online tools. Here we describe an after-class online coding club conducted for a month, where elementary (primary) school students programmed and tested games running on the BBC Micro:bit microcontroller board. By developing gaming mini-projects, the students learned computing topics such as logic, sensors, random number generation, game development and programming, and how small physical computing mini-projects were conducted. In this paper, we describe how students and an instructor developed and tested games made for the Micro:bit, running an online simulator and physically using the Micro:bit at home. The paper shows lessons learned on developing games with the BBC Micro:bit in the coding club, and challenges that students encountered in the game development with the BBC Micro:bit. Future work includes multisensory educational gaming projects with the BBC Micro: bit.
引用
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页码:161 / 164
页数:4
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