Serious Games: Valuable Tools for Cultural Heritage

被引:12
|
作者
Bampatzia, Stavroula [1 ]
Bourlakos, Ioannis [1 ]
Antoniou, Angeliki [1 ]
Vassilakis, Costas [1 ]
Lepouras, George [1 ]
Wallace, Manolis [2 ]
机构
[1] Univ Peloponnese, Dept Informat & Telecommun, Human Comp Interact & Virtual Real Lab, Terma Karaiskaki 22131, Tripolis, Greece
[2] Univ Peloponnese, Dept Informat & Telecommun, Knowledge & Uncertainty Res Lab, Terma Karaiskaki 22131, Tripolis, Greece
来源
关键词
D O I
10.1007/978-3-319-50182-6_30
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profiling, to promote the museum and the application through social network dissemination, to introduce museum items and themes and to also function as visit souvenirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past.
引用
收藏
页码:331 / 341
页数:11
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