MAPPING THE SBR AND TW-ILDCs TO HETEROGENEOUS CPU-GPU ARCHITECTURE FOR FAST COMPUTATION OF ELECTROMAGNETIC SCATTERING

被引:19
|
作者
Gao, P. C. [1 ]
Tao, Y. B. [1 ]
Bai, Z. H. [1 ]
Lin, H. [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou 310058, Zhejiang, Peoples R China
关键词
ANGULAR DIVISION ALGORITHM; FAST RCS PREDICTION; BOUNCING RAY METHOD; EM SCATTERING; REDUCTION; MLFMA; CORE;
D O I
10.2528/PIER11092303
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper, the shooting and bouncing ray (SBR) method in combination with the truncated wedge incremental length diffraction coefficients (TW-ILDCs) is implemented on the heterogeneous CPU-GPU architecture to effectively solve the electromagnetic scattering problems. The SBR is mapped to the GPU because numerous independent ray tubes can make full use of the massively parallel resources on the GPU, while the TW-ILDCs are implemented on the CPU since they require complex and high-precision numerical calculation to get the accurate result. As the computation times of neighboring aspect angles are similar, a dynamic load adjustment method is presented to achieve reasonable load balancing between the CPU and GPU. Applications, including the radar cross section (RCS) prediction and inverse synthetic aperture radar (TSAR) imaging, demonstrate that the proposed method can greatly improve the computational efficiency by fully utilizing all available resources of the heterogeneous system.
引用
收藏
页码:137 / 154
页数:18
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