Stimulus presentation versus stimulus removal in the Good Behavior Game

被引:4
|
作者
Silva, Erika [1 ]
Wiskow, Katie M. [1 ]
机构
[1] Calif State Univ Stanislaus, Turlock, CA 95382 USA
关键词
classroom management; disruptive behavior; good behavior game; punishment; response cost; RESPONSE COST; DISRUPTIVE BEHAVIOR; TOKEN REINFORCEMENT; PREFERENCE; CONTINGENCIES; STUDENT;
D O I
10.1002/jaba.709
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g.., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus presentation (P) and GBG-stimulus removal (R) on levels of disruptions in a 2nd-grade general education classroom. In addition, we measured student prompts, teacher praise and correctives, and student and teacher preference. The GBG-P and GBG-R versions of the game were similarly effective in reducing disruptions. However, the teacher chose to implement the GBG-R and the majority of students reported a preference for the GBG-R.
引用
收藏
页码:2186 / 2198
页数:13
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