Personalized Motor-Cognitive Exergame Training in Chronic Stroke Patients-A Feasibility Study

被引:18
|
作者
Huber, Simone K. [1 ,2 ]
Held, Jeremia P. O. [3 ]
de Bruin, Eling D. [2 ,4 ,5 ]
Knols, Ruud H. [1 ,2 ]
机构
[1] Univ Zurich Hosp, Res & Educ, Physiotherapy & Occupat Therapy Res Ctr, Zurich, Switzerland
[2] Swiss Fed Inst Technol, Swiss Fed Inst Technol, Inst Human Movement Sci & Sport, Dept Hlth Sci & Technol, Zurich, Switzerland
[3] Univ Zurich, Univ Zurich Hosp, Dept Neurol, Vasc Neurol & Neurorehabil, Zurich, Switzerland
[4] Karolinska Inst, Dept Neurobiol Care Sci & Soc, Div Physiotherapy, Stockholm, Sweden
[5] OST Eastern Swiss Univ Appl Sci, Dept Hlth, St Gallen, Switzerland
来源
FRONTIERS IN AGING NEUROSCIENCE | 2021年 / 13卷
关键词
stroke; mobility; training; cognition; gaming; virtual reality; rehabilitation; feasibility; ACTIVE VIDEO GAMES; QUALITY-OF-LIFE; VIRTUAL-REALITY; PHYSICAL-ACTIVITY; GLOBAL BURDEN; SPATIOTEMPORAL PARAMETERS; REHABILITATION PROGRAM; SYSTEMATIC ANALYSIS; SELF-DETERMINATION; GAIT VARIABILITY;
D O I
10.3389/fnagi.2021.730801
中图分类号
R592 [老年病学]; C [社会科学总论];
学科分类号
03 ; 0303 ; 100203 ;
摘要
Purpose: Exergame training may be beneficial for improving long-term outcome in stroke patients. Personalized training prescription applying progression rules, is missing. We adapted a theory-based taxonomy for a rehabilitation approach using user-centered exergames. The aims were primarily to investigate the feasibility of this rehabilitation approach, and secondarily to evaluate its performance of personalizing training progression, as well as explore the effects on secondary outcomes. Methods: Chronic stroke patients (>= 18 years) were included, who were able to walk 10 meters and stand for 3 min. The rehabilitation approach was administered twice per week for 8 weeks. As primary outcome, feasibility was evaluated by comparing achieved rates of inclusion, adherence, compliance, attrition, motivation, and satisfaction to pre-defined thresholds for acceptance. Secondary outcomes were (1) perceived motor and cognitive task difficulty throughout the intervention; (2) measures collected during baseline and post-measurements-a gait analysis, the Timed-up-and-go test (TUG), several cognitive tests assessing attentional, executive, and visuospatial functions. Results: Thirteen patients [median: 68.0 (IQR: 49.5-73.5) years, median: 34.5 (IQR: 12.25-90.75) months post-stroke] were included, of whom ten completed the study. Rates for inclusion (57%), adherence (95%), compliance (99%), motivation (77%), and satisfaction (74%) were acceptable, however, the attrition rate was high (23%). The perceived motor and cognitive task difficulty predominantly moved below the targeted range. We found a significant change in the TUG (p = 0.05, r = 0.46) and medium-to-large effect sizes (p > 0.05) for swing time of the affected leg, the asymmetry index, time needed for the Trail-making test (TMT) A and accuracy for the TMT B and the Mental Rotation Test (MRT; 0.26 <= r <= 0.46). Discussion: The intervention was feasible with minor modifications necessary, which warrants a larger trial investigating the effects of the rehabilitation approach following the adapted taxonomy on mobility, gait and cognitive functions. Two main limitations of the rehabilitation approach were; (1) the taxonomy decoupled motor and cognitive progression, which may be improper as motor and cognitive learning is coupled; (2) separate subjective ratings were used to guide the progression. Future studies should develop an instrument to objectively assess motor-cognitive task difficulty for monitoring the progression of an exergame-based training.
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页数:19
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