Real-time rendering of deformable heterogeneous translucent objects using multiresolution splatting

被引:10
|
作者
Chen, Guojun
Peers, Pieter [2 ]
Zhang, Jiawan [1 ]
Tong, Xin [3 ]
机构
[1] Tianjin Univ, Sch Comp Software, Tianjin 300072, Peoples R China
[2] Coll William & Mary, Dept Comp Sci, Williamsburg, VA 23185 USA
[3] Microsoft Res Asia, Internet Graph Grp, Beijing, Peoples R China
来源
VISUAL COMPUTER | 2012年 / 28卷 / 6-8期
关键词
Translucency; Real-time rendering; Image-space splatting; Heterogeneous; Deformable;
D O I
10.1007/s00371-012-0704-1
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we present a novel real-time rendering algorithm for heterogenous translucent objects with deformable geometry. The proposed method starts by rendering the surface geometry in two separate geometry buffers-the irradiance buffer and the splatting buffer-with corresponding mipmaps from the lighting and viewing directions, respectively. Irradiance samples are selected from the irradiance buffer according to geometric and material properties using a novel and fast selection algorithm. Next, we gather the irradiance per visible surface point by splatting the irradiance samples to the splatting buffer. To compute the appearance of long-distance low-frequency subsurface scattering, as well as short-range detailed scattering, a fast novel multiresolution GPU algorithm is developed that computes everything on the fly and which does not require any precomputations. We illustrate the effectiveness of our method on several deformable geometries with measured heterogeneous translucent materials.
引用
收藏
页码:701 / 711
页数:11
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