Study on the Path of Continuous Participation of Digital Art in Public Space in 6G IoT Communication

被引:0
|
作者
Jiang, Xu [1 ]
Wang, Feng [1 ]
Jiang, Ziwen [1 ]
机构
[1] Jiangnan Univ, Sch Design, Wuxi 214122, Jiangsu, Peoples R China
关键词
INTENTION; MODEL;
D O I
10.1155/2022/1109922
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
With the intervention of digital art in recent years, the quality and vitality of urban public space have been greatly enhanced. However, with the wide application of digital art and the gradual maturity of communication technology, especially in the upcoming 6G era, the application scenario of digital art will be an extension of the "line " to "surface " and then to "body. " Digital art design is no longer a single surface or a single dimension, but a comprehensive design in terms of the breadth and depth of information; the network and the user are seen as a unified body, and the user's needs will be deeply explored and realized. With the most cutting-edge means of communication, artificial intelligence, and big data, these technologies and art merge to create a new way to appreciate art. To this end, digital art will also be in this artificial intelligence and human intelligence in a harmonious symbiosis of the environment in the depth of the user's needs and the formation of a new dimension of interaction. Based on the "five-in-one" theory, the study introduces media literacy, technology acceptance model, and user experience theory as influencing factors and explores the influence of emotional experience, interaction experience, sensory experience, perceived usefulness, perceived ease of use, and media literacy on users' willingness to continuously participate through qualitative comparative analysis. The results of the study show that there are three paths that influence users' willingness to continuously engage, namely, affective experience*interactive experience*sensory experience*perceived usefulness*perceived ease of use; affective experience*interactive experience*perceived usefulness*perceived ease of use*perceived entertainment*medium literacy, and similar to affective experience*interactive experience*sensory experience*similar to perceived ease of use*perceived usefulness*medium literacy. The paths suggest that users' willingness to sustain participation is influenced by a variety of factors, among which interactive experience and perceived usefulness are essential factors affecting the users' willingness to participate. User participation is an important manifestation of the vitality of urban public space, and the analysis of the factors influencing users' willingness to sustain participation provides theoretical guidance for the design and application of digital art in the upcoming Internet of everything space.
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页数:12
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