Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?

被引:201
|
作者
Denner, Jill [1 ]
Werner, Linda [2 ]
Ortiz, Eloy [1 ]
机构
[1] ETR Associates, Scotts Valley, CA 95066 USA
[2] Univ Calif Santa Cruz, Santa Cruz, CA 95064 USA
基金
美国国家科学基金会;
关键词
Construction of computer games; Secondary education; Programming; After-school; DESIGN;
D O I
10.1016/j.compedu.2011.08.006
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an analysis of 108 games created by middle school girls using Stagecast Creator in an after school class. The findings show that students engaged in moderate levels of complex programming activity, created games with moderate levels of usability, and that the games were characterized by low levels of code organization and documentation. These results provide evidence that game construction involving both design and programming activities can support the learning of computer science concepts. (C) 2011 Elsevier Ltd. All rights reserved.
引用
收藏
页码:240 / 249
页数:10
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