Model-Based 3D Hand Pose Estimation from Monocular Video

被引:162
|
作者
de La Gorce, Martin [1 ]
Fleet, David J. [2 ]
Paragios, Nikos [3 ]
机构
[1] Image Metr, Manchester M1 3BE, Lancs, England
[2] Univ Toronto, Dept Comp Sci, Toronto, ON M5S 3H5, Canada
[3] Ecole Cent Paris, Med Imaging & Comp Vis Grp, Dept Appl Math, Chatenay Malabry, France
基金
加拿大自然科学与工程研究理事会;
关键词
Hand tracking; model based shape from shading; generative modeling; pose estimation; variational formulation; gradient descent;
D O I
10.1109/TPAMI.2011.33
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A novel model-based approach to 3D hand tracking from monocular video is presented. The 3D hand pose, the hand texture, and the illuminant are dynamically estimated through minimization of an objective function. Derived from an inverse problem formulation, the objective function enables explicit use of temporal texture continuity and shading information while handling important self-occlusions and time-varying illumination. The minimization is done efficiently using a quasi-Newton method, for which we provide a rigorous derivation of the objective function gradient. Particular attention is given to terms related to the change of visibility near self-occlusion boundaries that are neglected in existing formulations. To this end, we introduce new occlusion forces and show that using all gradient terms greatly improves the performance of the method. Qualitative and quantitative experimental results demonstrate the potential of the approach.
引用
收藏
页码:1793 / 1805
页数:13
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