Creating video games as cognitive resources in the framework of participatory action research. Case Study: The Videogame Miguel Crusafont

被引:0
|
作者
Eguia Gomez, Jose Luis [1 ]
Contreras Espinosa, Ruth S. [2 ]
Solano Albajes, Lluis [1 ]
机构
[1] Univ Politecn Cataluna, Grp Informat Engn, Barcelona, Spain
[2] Univ Vic, Fac Empresa & Comunicacio, Barcelona, Spain
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MERE EXPOSURE;
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中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
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页码:811 / +
页数:2
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