Augmented Reality, Serious Games and Picture Exchange Communication System for People with ASD: Systematic Literature Review and Future Directions

被引:19
|
作者
Almurashi, Haneen [1 ]
Bouaziz, Rahma [1 ,2 ]
Alharthi, Wallaa [3 ]
Al-Sarem, Mohammed [1 ,4 ]
Hadwan, Mohammed [5 ,6 ]
Kammoun, Slim [1 ,7 ]
机构
[1] Taibah Univ, Coll Comp Sci & Engn, Medina 42353, Saudi Arabia
[2] Univ Sfax, ReDCAD Lab, Sfax 3029, Tunisia
[3] Taibah Univ, Coll Community Comp Sci & Informat, Medina 42353, Saudi Arabia
[4] Sabaa Reg Univ, Dept Comp Sci, Mareb 14400, Yemen
[5] Qassim Univ, Dept Informat Technol, Coll Comp, Buraydah 51452, Saudi Arabia
[6] Taiz Univ, Dept Comp Sci, Coll Appl Sci, Taizi 6803, Yemen
[7] Univ Tunis, LaTICE Res Lab, Tunis 1938, Tunisia
关键词
Autism Spectrum Disorder; augmented reality; serious games; PECS's application; learning environment; AUTISM SPECTRUM DISORDERS; CHILDREN; TECHNOLOGY; EDUCATION; SKILLS; OPPORTUNITIES; ADOLESCENTS; STUDENTS; THERAPY;
D O I
10.3390/s22031250
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
For people with Autism Spectrum Disorder (ASD), using technological tools, such as augmented reality (AR) and serious games remain a new and unexplored option. To attract people with ASD who have communicative, social, emotional and attention deficit disorders to behavioral treatments, an attractive environment is needed that ensures continuity during treatment. The aim of the current work is to efficiently examine systematic reviews and relevant primary studies on ASD solutions from 2015 to 2020, particularly those using the traditional Picture Exchange Communication System (PECS), the application of augmented reality and those that propose serious games, thereby providing an overview of existing evidence and to identify strategies for future research. Five databases were searched for keywords that may be included within the broad Autism Spectrum Disorder 'ASD' umbrella term, alongside 'augmented reality', 'serious games' and 'PECS'. We screened 1799 titles and abstracts, read, and retained 12 reviews and 43 studies. The studies scrutinized in our systematic review were examined to answer four primary and four sub-research questions, which we formulated to better understand general trends in the use of approaches for attracting people with ASD to behavioral therapies. Additionally, our systematic review also presents ongoing issues in this area of research and suggests promising future research directions. Our review is useful to researchers in this field as it facilitates the comparison of existing studies with work currently being conducted, based on the availability of a wide range of studies in three different areas (AR, SG and PECS).
引用
收藏
页数:47
相关论文
共 36 条
  • [1] Augmented Reality and Serious Games A Systematic Literature Mapping
    Pellens, Marco Aurelio
    Hounsell, Marcelo da Silva
    da Silva, Andre Tavares
    [J]. 2017 19TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 2017, : 227 - 235
  • [2] Educational Augmented Reality Serious Games for People with Developmental Disabilities: A Brief Review of the Research Literature
    Huamanchahua, Deyby
    Carrillo-Valverde, Rodrigo
    Delgado-Lorino, Alonso
    Maldonado-Hurtado, Paolo
    Vilcacure-Camasca, Eder
    Nanquen-Bengoa, Darybeth
    Vargas-Saldana, Jhossy
    Zarate-Quintanilla, Christopher
    [J]. 2022 IEEE 13TH ANNUAL UBIQUITOUS COMPUTING, ELECTRONICS & MOBILE COMMUNICATION CONFERENCE (UEMCON), 2022, : 217 - 222
  • [3] Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review
    Laghari, Asif Ali
    Estrela, Vania V.
    Li, Hang
    Yin Shoulin
    Khan, Abdullah Ayub
    Anwar, Muhammad Shahid
    Wahab, Abdul
    Bouraqia, Khadija
    [J]. TECHNOLOGY AND DISABILITY, 2024, 36 (1-2) : 17 - 28
  • [4] Augmented Reality: A Systematic Literature Review and Prospects for Future Research in Marketing and Advertising Communication
    Yussof, Fatrisha Mohamed
    Salleh, Sabariah Mohamed
    Ahmad, Abdul Latiff
    [J]. INTELLIGENT AND INTERACTIVE COMPUTING, 2019, 67 : 459 - 473
  • [5] A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?
    Lee, Lap-Kei
    Wei, Xiaodong
    Chui, Kwok Tai
    Cheung, Simon K. S.
    Wang, Fu Lee
    Fung, Yin-Chun
    Lu, Angel
    Hui, Yan Keung
    Hao, Tianyong
    Hou, Leong U.
    Wu, Nga-In
    [J]. ELECTRONICS, 2024, 13 (05)
  • [6] Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review
    Goebl, Barbara
    Kriglstein, Simone
    Hlavacs, Helmut
    [J]. CSEDU: PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 1, 2021, : 108 - 115
  • [7] Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review
    Nelson, Cassidy R.
    Gabbard, Joseph L.
    [J]. ELECTRONICS, 2023, 12 (21)
  • [8] Audio Augmented Reality: A Systematic Review of Technologies, Applications, and Future Research Directions
    Yang, Jing
    Barde, Amit
    Billinghurst, Mark
    [J]. JOURNAL OF THE AUDIO ENGINEERING SOCIETY, 2022, 70 (10): : 788 - 809
  • [9] A Systematic Literature Review of Handheld Augmented Reality Solutions for People with Disabilities
    Zilak, Matea
    Car, Zeljka
    Culjak, Ivana
    [J]. SENSORS, 2022, 22 (20)
  • [10] Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations
    Nelson, Cassidy R.
    Gabbard, Joseph L.
    [J]. 2023 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, ISMAR, 2023, : 1016 - 1025