Spatial and temporal proximity of objects for maximal crowding

被引:1
|
作者
Chung, Susana T. L. [1 ]
Patel, Saumil S. [2 ]
机构
[1] Univ Calif Berkeley, Sch Optometry, Berkeley, CA 94720 USA
[2] Baylor Coll Med, Dept Neurosci, Houston, TX 77030 USA
基金
美国国家卫生研究院; 美国国家科学基金会;
关键词
Crowding; Flash-lag effect; Physical proximity; Perceptual proximity; VERNIER ACUITY; CONTOUR INTERACTION; STRIATE CORTEX; VISUAL-ACUITY; MOTION; NEURONS; SHAPE; MT; EXTRAPOLATION; INTERFERENCE;
D O I
10.1016/j.visres.2022.108012
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Crowding refers to the deleterious visual interaction among nearby objects. Does maximal crowding occur when objects are closest to one another in space and time? We examined how crowding depends on the spatial and temporal proximity, retinally and perceptually, between a target and flankers. Our target was a briefly flashed T-stimulus presented at 10 degrees right of fixation (3-o'clock position). It appeared at different target-onset-to-flanker asynchronies with respect to the instant when a pair of flanking Ts, revolving around the fixation target, reached the 3-o'clock position. Observers judged the orientation of the target-T (the crowding task), or its position relative to the revolving flankers (the flash-lag task). Performance was also measured in the absence of flanker motion: target and flankers were either presented simultaneously (closest retinal temporal proximity) with different angular spatial offsets, or were presented collinearly (closest retinal spatial proximity) with different temporal onset asynchronies. We found that neither retinal nor perceptual spatial or temporal proximity could account for when maximal crowding occurred. Simulations using a model based on feed-forward interactions between sustained and transient channels in static and motion pathways, taking into account the differential response latencies, can explain the crowding functions observed under various spatio-temporal conditions between the target and flankers.
引用
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页数:18
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