AVOIDING INTERNET ADDICTION WHEN INTEGRATING DIGITAL GAMES INTO TEACHING

被引:14
|
作者
Liu, Eric Zhi Feng [1 ]
机构
[1] Natl Cent Univ, Grad Inst Learning & Instruct, Chungli 320, Taoyuan, Taiwan
来源
SOCIAL BEHAVIOR AND PERSONALITY | 2011年 / 39卷 / 10期
关键词
Internet; flow; addiction; instructional design; digital game; learning; FLOW EXPERIENCES; COMPUTER-GAME; ROBOTS; 1ST;
D O I
10.2224/sbp.2011.39.10.1325
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The aim in this study was to integrate the flow experience and instructional design by incorporating digital games into the school curriculum using the following 7 principles: 1) analyze learners, 2) set clear teaching objectives and select appropriate gaming materials, 3) design teaching instructions according to teaching objectives and game content, 4) consider teaching as the primary goal and use games as supplementary tools, 5) make good use of the characteristics of computer games, 6) place students at the center of the process and help them enjoy studying, and 7) periodically assess students' learning and constantly improve teaching. Ultimately, digital games in which appropriate instructional design principles are incorporated will facilitate the development of educational digital games and related investments.
引用
收藏
页码:1325 / 1335
页数:11
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