Effects of virtual reality training on functional reaching movements in people with Parkinson's disease: a randomized controlled pilot trial

被引:32
|
作者
Ma, Hui-Ing [1 ,2 ]
Hwang, Wen-Juh [3 ]
Fang, Jing-Jing [4 ]
Kuo, Jui-Kun [4 ]
Wang, Ching-Yi [1 ,2 ]
Leong, Iat-Fai [4 ]
Wang, Tsui-Ying [1 ,2 ]
机构
[1] Natl Cheng Kung Univ, Dept Occupat Therapy, Coll Med, Tainan 701, Taiwan
[2] Natl Cheng Kung Univ, Inst Allied Hlth Sci, Coll Med, Tainan 701, Taiwan
[3] Natl Cheng Kung Univ, Dept Neurol, Coll Med, Tainan 701, Taiwan
[4] Natl Cheng Kung Univ, Dept Mech Engn, Coll Med, Tainan 701, Taiwan
关键词
Parkinson's disease; context; cueing; motor performance; rehabilitation; EXTERNAL TIMING CUES; ARM MOVEMENT; TASK; REHABILITATION; HEMIPARESIS; POTENTIALS; CONSTRAINT; TARGET; SPEED;
D O I
10.1177/0269215511406757
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Objective: To investigate whether practising reaching for virtual moving targets would improve motor performance in people with Parkinson's disease. Design: Randomized pretest-posttest control group design. Setting: A virtual reality laboratory in a university setting. Participants: Thirty-three adults with Parkinson's disease. Interventions: The virtual reality training required 60 trials of reaching for fast-moving virtual balls with the dominant hand. The control group had 60 practice trials turning pegs with their non-dominant hand. Main outcome measures: Pretest and posttest required reaching with the dominant hand to grasp real stationary balls and balls moving at different speeds down a ramp. Success rates and kinematic data (movement time, peak velocity and percentage of movement time for acceleration phase) from pretest and posttest were recorded to determine the immediate transfer effects. Results: Compared with the control group, the virtual reality training group became faster (F = 9.08, P = 0.005) and more forceful (F = 9.36, P = 0.005) when reaching for real stationary balls. However, there was no significant difference in success rate or movement kinematics between the two groups when reaching for real moving balls. Conclusion: A short virtual reality training programme improved the movement speed of discrete aiming tasks when participants reached for real stationary objects. However, the transfer effect was minimal when reaching for real moving objects.
引用
收藏
页码:892 / 902
页数:11
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