Hybridizing Cooperative Learning, Adventure Education, and Gamification through orienteering races

被引:0
|
作者
Lamoneda Prieto, Javier [1 ]
Gonzala-Villora, Sixto [2 ]
Fernandez-Rio, Javier [3 ]
机构
[1] Junta Andalucia, Seville, Spain
[2] Univ Castilla La Mancha, Ciudad Real, Spain
[3] Univ Oviedo, Oviedo, Spain
来源
RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION | 2020年 / 38期
关键词
Secondary education; educational innovation; new advanced technologies; pedagogical models; PHYSICAL-EDUCATION; SELF-CONCEPT; PROGRAM; SATISFACTION;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
Physical activity practice in the outdoors does not guarantee students' learning, since it can be reduced to technical skills or pleasant sensations. This article presents an educative innovation proposal, which aims to adapt the rules of orienteering races to the school environment; it promotes the development of social and interpersonal skills, as well as the understanding, preservation, and appreciation of the richness of the outdoors. To achieve it, Adventure Education, experiential learning, has been hybridized with Cooperative Learning, promoting interpersonal connections, and Gamification, providing a playful distribution of roles and the use of new technologies for self-assessment. Practical guidelines are presented to guide an educational intervention both in the regulations (objectives, participants, and beginning protocol), in the use of materials and spaces (incorporating self-constructed materials: consumer education; mobile apps: appropriate instruction in new technologies), and in formative and shared assessment.
引用
收藏
页码:754 / 760
页数:7
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