EDUCATION IN SPORTS VALUES THROUGH GAMIFICATION

被引:0
|
作者
Menendez-Ferreira, Raquel [1 ]
Ruiz Barquin, Roberto [1 ]
Maldonado, Antonio [1 ]
Camacho, David [2 ]
机构
[1] Univ Autonoma Madrid, Teacher Training & Educ Fac, Madrid, Spain
[2] Univ Autonoma Madrid, Dept Comp Sci, Madrid, Spain
关键词
Gamification; education; sports values;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Reducing violence in sports is an important issue that is certainly being taken seriously across Europe, and there are a large number of initiatives that have been launched in order to handle these problems. In this context, emerge the Save-it project, which has been co-funded by Eramus+ Programme of the European Union. This project allows to several groups of stakeholders with different backgrounds on sports, education or computer engineering, to collaborate in this experience whose main goal is to support innovative and educational approaches to reduce and prevent violence and tackle racism, discrimination, and intolerance in grassroots sports as football. One of the main objectives of this project is development a football videogame with the goal to promote sport values between the young practitioners belonging to several sport clubs. This work presents our experience with gamification techniques under the frame of the Save-it project. This paper provides a complete description of the methodology used to promote values through a videogame and how these values have been included in an online system that can be used by coaches to evaluate the youngsters. Finally, some technical details related to the implementation of our gamification technique is described.
引用
收藏
页码:6139 / 6147
页数:9
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