共 50 条
- [4] Research on the Impact of Game Users' Perceived Value on Satisfaction and Loyalty - Based on the Perspectives of Hedonic Value and Utilitarian Value [J]. SIXTEENTH WUHAN INTERNATIONAL CONFERENCE ON E-BUSINESS, 2017, : 272 - 280
- [5] Effects of Users' Perceived Loneliness and Stress on Online Game Loyalty [J]. INTELLIGENT INFORMATION AND DATABASE SYSTEMS, ACIIDS 2011, PT II, 2011, 6592 : 556 - 565
- [7] The orchestrating firm: value creation in the video game industry [J]. MANAGING SERVICE QUALITY, 2011, 21 (04): : 392 - 409
- [9] Generation Z and Millennial esports gamers' perceived toxicity risk and game brand loyalty: moderated mediation effects of brand identification, self-efficacy, and support from game brand [J]. YOUNG CONSUMERS, 2024, 25 (01): : 28 - 44