The impacts of game experience and fanwork creation on game loyalty: Mediation effect of perceived value

被引:10
|
作者
Cui, Yu [1 ]
Li, Jingyi [1 ]
Zhang, Yueyao [2 ]
机构
[1] Minzu Univ China, Sch Management, 27 Zhong Guan Cun South Ave, Beijing 100081, Peoples R China
[2] Tsinghua Univ, Sch Econ & Management, 30 Shuang Qing Rd, Beijing 100083, Peoples R China
基金
中国国家自然科学基金;
关键词
Video game industry; Game experience; Fanwork creation; Perceived value; Game loyalty; ONLINE GAME; CONTINUANCE INTENTION; CONSUMER ENGAGEMENT; BRAND; MOTIVATIONS; PLAY; CONSUMPTION; FRAMEWORK; AGE;
D O I
10.1016/j.techfore.2022.121495
中图分类号
F [经济];
学科分类号
02 ;
摘要
Video games, as a fast-growing industry in the experience economy, have gathered numerous game prosumers (playbors), who have created value for game enterprises. However, few studies have been conducted on the mechanism of game loyalty of playbors. This study investigates the effects of game experience and fanwork creation on game loyalty through the mediation effect of three types of perceived value: functional, hedonic, and intrinsic value. Based on the Chinese video game industry, the analysis shows that game experience and fanwork creation positively influence playbors' game loyalty. Further, while intrinsic value plays a partial mediating role between game experience and game loyalty, it has a complete mediation effect between fanwork creation and game loyalty. Our findings have important implications for engagement and loyalty research in the context of the Chinese video game industry.
引用
收藏
页数:10
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