In-game advertising: Consumers' attitude and the effect of product placements on memory

被引:0
|
作者
Ho, Shu-Hsun [2 ]
Yang, Yu-Ting [2 ]
Lin, Yu-Ling [1 ]
机构
[1] Natl Chin Yi Univ Technol, Dept Business Adm, Taichung, Taiwan
[2] Providence Univ, Dept Business Adm, Taichung, Taiwan
来源
关键词
In-game advertising; consumers' attitude; product placements; explicit memory; implicit memory; video game; IMPLICIT MEMORY; EXPLICIT;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
This study investigated the effectiveness of product placement in video games by testing participants' brand and product memory along with three distinctive types of product presentation: associative placement, illustrative placement and demonstrative placement. Memory measures comprise explicit memory and implicit memory. The results indicated that the associative placement had a lower level of explicit memory (recall and recognition) than illustrative and demonstrative placements, while the implicit memory of associative placement was higher than illustrative and demonstrative placements. Based on these results, companies should use illustrative or demonstrative placements for new products to help consumers remember new brands and use associative placements for existing products to increase consumers' purchase intention.
引用
收藏
页码:10117 / 10127
页数:11
相关论文
共 50 条
  • [1] Consumers' psychological reactance and ownership in in-game advertising
    Malhotra, Gunjan
    Mishra, Sita
    Saxena, Garima
    [J]. MARKETING INTELLIGENCE & PLANNING, 2021, 39 (06) : 842 - 855
  • [2] THE IMPACT OF CONSUMERS ATTITUDE TOWARD ADVERTISING ON PRODUCT ATTITUDE
    Raluca, Comiati
    Ioan, Plaias
    [J]. INTERDISCIPLINARY MANAGEMENT RESEARCH VI, 2010, 6 : 727 - 738
  • [3] The Effect of In-Game Advertising on Non-Immersive Game Experience
    Vasilogamvros, Panagiotis
    Kasapakis, Vlasios
    [J]. 2022 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM), 2022,
  • [4] The Effects of Psychobiological Motivational Traits on Memory of In-Game Advertising Messages
    Sparks, Johnny V.
    Chung, Sungwon
    [J]. PSYCHOLOGY & MARKETING, 2016, 33 (01) : 60 - 68
  • [5] Scheduling of Dynamic In-Game Advertising
    Turner, John
    Scheller-Wolf, Alan
    Tayur, Sridhar
    [J]. OPERATIONS RESEARCH, 2011, 59 (01) : 1 - 16
  • [6] Game-speed influence and brand attitude: mediating role of thought favorability in in-game advertising
    Vashisht, Devika
    Mohan, Surinder
    [J]. ARTS AND THE MARKET, 2018, 8 (01) : 99 - 112
  • [7] HOW AD CONGRUITY AND INTERACTIVITY AFFECT FANTASY GAME PLAYERS' ATTITUDE TOWARD IN-GAME ADVERTISING
    De Pelsmacker, Patrick
    Dens, Nathalie
    Verberckmoes, Shana
    [J]. JOURNAL OF ELECTRONIC COMMERCE RESEARCH, 2019, 20 (01): : 55 - 74
  • [8] SPONSORSHIP INFORMATION RECEPTION AND PROCESSING: EXPLICIT AND IMPLICIT MEMORY OF IN-GAME ADVERTISING
    Lim, Choong Hoon
    Hur, Youngjin
    Song, Song Mi
    [J]. SOCIAL BEHAVIOR AND PERSONALITY, 2018, 46 (06): : 935 - 952
  • [9] Effects of in-game brand congruity on esports consumers' implicit and explicit memory
    Hwang, Yongjin
    Watanabe, Nicholas Masafumi
    Nagel, Mark
    [J]. INTERNATIONAL JOURNAL OF SPORTS MARKETING & SPONSORSHIP, 2023, 24 (01): : 108 - 128
  • [10] Advergaming and In-Game Advertising: An Approach to the Next Generation of Advertising
    Carah, Nicholas
    [J]. MEDIA INTERNATIONAL AUSTRALIA, 2009, (130) : 138 - 139